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Messages 3451 - 3480 of 28238   Oldest  |  < Older  |  Newer >  |  Newest
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3451
... I don't claim it to be the *proper* way. It's just a way that often worked for me when other approaches didn't. Johannes...
Johannes Link <john.l...
jlinkyh
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Mar 1, 2003
8:56 am
3452
... Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/...
Nick Robinson
NicholasRobi...
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Mar 1, 2003
9:05 am
3453
Hi Bill, Thanks for your words of wisdom. I am pretty new to TDD, so this type of thinking is different. I appreciate what you say about the separation of...
Nick Robinson
NicholasRobi...
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Mar 1, 2003
9:22 am
3454
... You might well be right, although there's some room for interpretation. I still think of the controller as to do with mouse events and keypresses, but the...
Steve Freeman
smg_freeman
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Mar 1, 2003
3:15 pm
3455
... Glad you found it useful. :-) Best, Bill...
wecaputo@...
logosity
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Mar 1, 2003
4:16 pm
3456
... 'Tis but another way to say "spike solution". A "spike" is a vertical probe thru area that will someday be layers. From top to bottom, depth-first. When...
Phlip
phlipcpp
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Mar 2, 2003
12:29 am
3457
... There are teams that are happy with this approach (building higher-level libraries in the test tool language, then programming tests in that language with...
Brian Marick
briandawnpau...
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Mar 2, 2003
2:13 am
3458
... There are teams that are happy with this approach (building higher-level libraries in the test tool language, then programming tests in that language with...
Brian Marick
briandawnpau...
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Mar 2, 2003
2:13 am
3459
... Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/...
Nick Robinson
NicholasRobi...
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Mar 2, 2003
9:29 am
3460
The "non-PowerPass" article can be found at <http://stickyminds.com/sitewide.asp?sid=2012818&sqry=%2AJ%28MIXED%29%2AR%28 ...
Kendall Collett
kendall_collett
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Mar 4, 2003
9:19 pm
3461
<If you've seen one of these announcements elsewhere, sorry for the duplication. But there are TDD-specific ideas below.> I'm the program chair for the 10th...
Brian Marick
briandawnpau...
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Mar 5, 2003
4:56 pm
3462
Hi, I am writing a board game I have devised, but I am stuck. I did a CRC session on my lonesome and concluded a Board class knew how to create its layout....
Nick Robinson
NicholasRobi...
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Mar 8, 2003
10:20 am
3463
... Hi Nick, I'm not clear on what is holding you back. Does the code work now? Does it satisfy all your current stories? If so, maybe it's OK. If not, one way...
Ron Jeffries
ronaldejeffries
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Mar 8, 2003
1:00 pm
3464
Hi Ron, > -----Original Message----- > From: Ron Jeffries [mailto:ronjeffries@...] > Sent: 08 March 2003 13:01 > To: testdrivendevelopment@yahoogroups.com...
Nick Robinson
NicholasRobi...
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Mar 8, 2003
4:54 pm
3465
... Or you could push the layout into the places. Rather than have places arranged in some external, positional structure, give them the notion of...
Dave Astels
astelsd
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Mar 8, 2003
5:02 pm
3466
Maybe there is no Board. Perhaps there is Layout and BoardState. Layout is the structure of the game board and BoardState is the current placement of pieces....
J. B. Rainsberger
nails762
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Mar 8, 2003
5:24 pm
3467
... Quite possibly. We know there is no spoon ... Ron Jeffries www.XProgramming.com You are to act in the light of experience as guided by intelligence. --...
Ron Jeffries
ronaldejeffries
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Mar 8, 2003
5:38 pm
3468
Hi, Having a TeleportSquare simply know the grid location of the destination could work. When a player lands on the square, the square is notified, and then...
Nick Robinson
NicholasRobi...
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Mar 8, 2003
6:28 pm
3469
Hi Dave, That is another way of thinking of it actually. One reason I kept the board shape simple to start with was that it wasnt the important part....
Nick Robinson
NicholasRobi...
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Mar 8, 2003
6:28 pm
3470
... Consider the Strategy pattern, pass in a BoardBuilder... new Board( new SquareBoardBuilder ); new Board( new DiamondBoardBuilder ); To insulate the Board...
C. Keith Ray
attkeithray
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Mar 8, 2003
6:38 pm
3471
Some time ago, on the XP list, Bill Wake published a refactoring challenge around another board game : Tic-Tac-Toe. You can find it here : ...
Alain Ravet
alain_ravet
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Mar 8, 2003
7:57 pm
3472
... I think if you keep the design good for what it does NOW, refactoring when needed will support new things. Is that the same thing as you are saying, or are...
Ron Jeffries
ronaldejeffries
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Mar 8, 2003
8:51 pm
3473
Hi thanks for that... > -----Original Message----- > From: Alain Ravet [mailto:alain.ravet.list@...] > Sent: 08 March 2003 19:57 > To:...
Nick Robinson
NicholasRobi...
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Mar 8, 2003
8:54 pm
3474
Hi. > -----Original Message----- > From: C. Keith Ray [mailto:ckeithray@...] > Sent: 08 March 2003 17:39 > To: testdrivendevelopment@yahoogroups.com >...
Nick Robinson
NicholasRobi...
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Mar 8, 2003
9:04 pm
3475
If your main goal is to exercise TDD in creating the game, then start with the model -- don't start with the way it looks. Getting the behavior working...
Daniel Steinberg
macosxjava
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Mar 9, 2003
11:56 am
3476
Hi Nick: ... think about ... if ... As Keith mentioned, it is often better to build first one of something and then another (Keith suggested focusing on one...
wecaputo@...
logosity
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Mar 9, 2003
7:38 pm
3477
Nick, ... I too had to write a board game style application recently and I found that it was ok for each square (cell) to not have to know it's position as I...
Andrew Beacock
abeacock
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Mar 10, 2003
9:03 am
3478
... I think I have to confess...I was thinking of making the design stronger - its difficult not to slip back... ...
Nicholas Robinson
NicholasRobi...
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Mar 10, 2003
9:06 am
3479
... Before I continued reading I was aware from my quote, that there were some non-TDD'isms lurking in there... ... Yes. I think when I start to look at doing...
Nicholas Robinson
NicholasRobi...
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Mar 10, 2003
9:49 am
3480
do you want to post your game spec (or just the bit to do with board layout) as a problem for the group to solve? been a while since we did group coding.... ...
Keith Nicholas
keithcompac
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Mar 11, 2003
4:28 am
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