Hi Peter, the nasty artifacts are known as Z-buffer fighting. libMini has a solution for that, but Enviro renders the sea surface by its own method, so you...
685
Ben Discoe
bdiscoe
Jan 29, 2008 8:42 am
Peter, I'm guessing that nearly all of these questions and issues are actually cross-platform, but i'm happy to answer them here where you posted them, on the...
686
Ben Discoe
bdiscoe
Jan 29, 2008 8:49 am
Stefan, ... libMini solution (which is cool, BTW) is for when the ocean has actual depth. :) Peter's 'ocean39; was at 0.0. ... I imagine there are two options:...
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geep999
Jan 30, 2008 8:30 pm
Hi Ben, Stefan and group, Thanks for replies - you've pointed me in the right direction. Am now having success with Ocean Plane! Both with textures...
688
geep999
Feb 5, 2008 6:38 pm
Hi Ben and group, 1/ Using Enviro I have created my own .vtst Structure file by creating instances from .3ds 3D Model files. Even after reading the Fine...
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Ben Discoe
bdiscoe
Feb 7, 2008 10:08 am
Hi Peter, Thanks for some more good testing, let's see how i can help.. ... I believe it is: http://vterrain.org/Doc/Enviro/culture.html "Structures: Moving...
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Roger James
rogerjames99
Apr 13, 2008 6:54 pm
After many years of building VTP on Windows I have finally succumbed to getting a Mac. I am trying to compile on OSX 10.5 (Leopard). I have now managed to get...
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Stefan Roettger
stefan.roettger
Apr 13, 2008 10:07 pm
Hi Roger and list, ... Hurray, welcome to (BSD-)Unix :) ... The scripts should try to get mini from svn instead of getting one particular version from my...
692
Roger James
rogerjames99
Apr 15, 2008 12:18 am
Stefan/Nino, I have checked out Stefans latest libMini and now I get a lot further. After changing osgdb_flt.so to osgdb_OpenFlight.so and adding...
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Stefan Roettger
stefan.roettger
Apr 15, 2008 2:46 am
... On a Mac the OpenGL include files are not in "GL/..." but rather in "OpenGL/...". To be more precise they are not in /usr/include/GL/ but in...
694
NinoWalker
Apr 15, 2008 4:15 am
Seconding Stefan's comments: Includes to GL/*.h should be included in an #ifdef, as in: #ifdef __DARWIN_OSX__ #include <OpenGL/gl.h> #else #include <GL/gl.h> ...
695
Roger James
rogerjames99
Apr 15, 2008 10:46 am
_____ From: vtp-unix@yahoogroups.com [mailto:vtp-unix@yahoogroups.com] On Behalf Of NinoWalker Sent: 15 April 2008 05:15 To: vtp-unix@yahoogroups.com Subject:...
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Roger James
rogerjames99
Apr 15, 2008 5:24 pm
Ok, I think I am at approximately the same state others have got to. It runs and then crashes because of what looks like a heap corruption. I have commented...
697
Ben Discoe
bdiscoe
Apr 15, 2008 7:50 pm
... Aha, thanks for finding that. I have checked in a #if WIN32 around that code. -Ben...
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Ben Discoe
bdiscoe
Apr 16, 2008 1:07 am
Roberto gave permission to pass this along, now that's two reports that VTP runs well in emulation. Screenshot mentioned is at...
699
Roger James
rogerjames99
Apr 16, 2008 8:12 am
That great news. At least that gives us an interim solution whilst I (re)learn how to debug using gdb! Roger _____ From: vtp-unix@yahoogroups.com...
700
Roger James
rogerjames99
Apr 16, 2008 12:59 pm
Ok, A good few hours debugging and I am still no nearer. All I can say is it looks like an uninitialized pointer being used somewhere. Its random, it doesn't...
701
Roger James
rogerjames99
Apr 16, 2008 1:02 pm
P.S. I don't know why I have suddenly started typing in Russian (no definite articles). I think this is getting to me. Roger...
702
Roger James
rogerjames99
Apr 16, 2008 3:24 pm
Well some progress of a sort. OSG_USE_DOUBLE_MATRICES no longer exists in the OSG source. It all done by command line defines set up by CMAKE now. So Nino's...
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Marco Gualdrini
messiniano
Apr 16, 2008 4:00 pm
... I'm running with no problem VTP on MacIntel under Parallels Desktop virtual environment. You can see some screenshots here: ...
704
Stefan Roettger
stefan.roettger
Apr 16, 2008 5:52 pm
Hi all, FYI: I have VTP running on VMware Fusion. VMware also has separate windows for each Windows window, but OpenGL is not accelerated, only DX. I mainly...
705
Roger James
rogerjames99
Apr 16, 2008 6:37 pm
Yippee. I am Boris and I am invincible! (For those who remember Bond movies) Enviro now successfully rendering without crashing. The OSG float matrices stuff...
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Stefan Roettger
stefan.roettger
Apr 16, 2008 7:00 pm
... Boris, on Mac the IdleLoop/Timer of wx is somehow not working which otherwise would trigger the continuous rendering each and every 50 frames per second....
707
Roger James
rogerjames99
Apr 16, 2008 7:47 pm
Stefan, I better go back to plain old Roger before I get too excited. We probably need a different strategy on Mac than the one that works on windows. I...
708
Stefan Roettger
stefan.roettger
Apr 16, 2008 8:25 pm
Roger, ... Yep, this is not working on Mac, so the strategy of Enviro needs to be adapted. I do not know wx too much, but I know that QT supports a timer...
709
Roger James
rogerjames99
Apr 17, 2008 2:44 pm
I have fixed the idle loop stuff and have now moved on to why I cannot find any osg plugins (oh so familiar). But I am stuck trying to step into osg code. I...
710
Stefan Roettger
stefan.roettger
Apr 17, 2008 7:55 pm
... Oh good! What did you have to change, use a timer? BTW: When is that going to be merged into the svn? Stefan...
711
NinoWalker
Apr 18, 2008 3:29 am
Excellent - I spent many many frustrating hours trying to find the cause of those crashes; I will update build scripts accordingly. Nino...
712
Stefan Roettger
stefan.roettger
Apr 18, 2008 5:29 am
... Nino, when you are at it: I just today added a "stable" branch to the libMini svn. With that the preferred way of getting libMini is: svn co...
713
Roger James
rogerjames99
Apr 19, 2008 5:02 pm
I seem to have most things working now. The idle loop stuff still needs some attention on complex scenes which are processor bound. Nino, I have reworked the...