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  • Members: 109
  • Category: Graphics
  • Founded: Jan 14, 2003
  • Language: English
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Messages 684 - 713 of 1070   Oldest  |  < Older  |  Newer >  |  Newest
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684 Stefan Roettger
stefan.roettger Send Email
Jan 29, 2008
3:26 am
Hi Peter, the nasty artifacts are known as Z-buffer fighting. libMini has a solution for that, but Enviro renders the sea surface by its own method, so you...
685 Ben Discoe
bdiscoe Send Email
Jan 29, 2008
8:42 am
Peter, I'm guessing that nearly all of these questions and issues are actually cross-platform, but i'm happy to answer them here where you posted them, on the...
686 Ben Discoe
bdiscoe Send Email
Jan 29, 2008
8:49 am
Stefan, ... libMini solution (which is cool, BTW) is for when the ocean has actual depth. :) Peter's 'ocean&#39; was at 0.0. ... I imagine there are two options:...
687 geep999 Send Email Jan 30, 2008
8:30 pm
Hi Ben, Stefan and group, Thanks for replies - you've pointed me in the right direction. Am now having success with Ocean Plane! Both with textures...
688 geep999 Send Email Feb 5, 2008
6:38 pm
Hi Ben and group, 1/ Using Enviro I have created my own .vtst Structure file by creating instances from .3ds 3D Model files. Even after reading the Fine...
689 Ben Discoe
bdiscoe Send Email
Feb 7, 2008
10:08 am
Hi Peter, Thanks for some more good testing, let's see how i can help.. ... I believe it is: http://vterrain.org/Doc/Enviro/culture.html "Structures: Moving...
690 Roger James
rogerjames99 Send Email
Apr 13, 2008
6:54 pm
After many years of building VTP on Windows I have finally succumbed to getting a Mac. I am trying to compile on OSX 10.5 (Leopard). I have now managed to get...
691 Stefan Roettger
stefan.roettger Send Email
Apr 13, 2008
10:07 pm
Hi Roger and list, ... Hurray, welcome to (BSD-)Unix :) ... The scripts should try to get mini from svn instead of getting one particular version from my...
692 Roger James
rogerjames99 Send Email
Apr 15, 2008
12:18 am
Stefan/Nino, I have checked out Stefans latest libMini and now I get a lot further. After changing osgdb_flt.so to osgdb_OpenFlight.so and adding...
693 Stefan Roettger
stefan.roettger Send Email
Apr 15, 2008
2:46 am
... On a Mac the OpenGL include files are not in "GL/..." but rather in "OpenGL/...". To be more precise they are not in /usr/include/GL/ but in...
694 NinoWalker Send Email Apr 15, 2008
4:15 am
Seconding Stefan's comments: Includes to GL/*.h should be included in an #ifdef, as in: #ifdef __DARWIN_OSX__ #include <OpenGL/gl.h> #else #include <GL/gl.h> ...
695 Roger James
rogerjames99 Send Email
Apr 15, 2008
10:46 am
_____ From: vtp-unix@yahoogroups.com [mailto:vtp-unix@yahoogroups.com] On Behalf Of NinoWalker Sent: 15 April 2008 05:15 To: vtp-unix@yahoogroups.com Subject:...
696 Roger James
rogerjames99 Send Email
Apr 15, 2008
5:24 pm
Ok, I think I am at approximately the same state others have got to. It runs and then crashes because of what looks like a heap corruption. I have commented...
697 Ben Discoe
bdiscoe Send Email
Apr 15, 2008
7:50 pm
... Aha, thanks for finding that. I have checked in a #if WIN32 around that code. -Ben...
698 Ben Discoe
bdiscoe Send Email
Apr 16, 2008
1:07 am
Roberto gave permission to pass this along, now that's two reports that VTP runs well in emulation. Screenshot mentioned is at...
699 Roger James
rogerjames99 Send Email
Apr 16, 2008
8:12 am
That great news. At least that gives us an interim solution whilst I (re)learn how to debug using gdb! Roger _____ From: vtp-unix@yahoogroups.com...
700 Roger James
rogerjames99 Send Email
Apr 16, 2008
12:59 pm
Ok, A good few hours debugging and I am still no nearer. All I can say is it looks like an uninitialized pointer being used somewhere. Its random, it doesn't...
701 Roger James
rogerjames99 Send Email
Apr 16, 2008
1:02 pm
P.S. I don't know why I have suddenly started typing in Russian (no definite articles). I think this is getting to me. Roger...
702 Roger James
rogerjames99 Send Email
Apr 16, 2008
3:24 pm
Well some progress of a sort. OSG_USE_DOUBLE_MATRICES no longer exists in the OSG source. It all done by command line defines set up by CMAKE now. So Nino's...
703 Marco Gualdrini
messiniano Send Email
Apr 16, 2008
4:00 pm
... I'm running with no problem VTP on MacIntel under Parallels Desktop virtual environment. You can see some screenshots here: ...
704 Stefan Roettger
stefan.roettger Send Email
Apr 16, 2008
5:52 pm
Hi all, FYI: I have VTP running on VMware Fusion. VMware also has separate windows for each Windows window, but OpenGL is not accelerated, only DX. I mainly...
705 Roger James
rogerjames99 Send Email
Apr 16, 2008
6:37 pm
Yippee. I am Boris and I am invincible! (For those who remember Bond movies) Enviro now successfully rendering without crashing. The OSG float matrices stuff...
706 Stefan Roettger
stefan.roettger Send Email
Apr 16, 2008
7:00 pm
... Boris, on Mac the IdleLoop/Timer of wx is somehow not working which otherwise would trigger the continuous rendering each and every 50 frames per second....
707 Roger James
rogerjames99 Send Email
Apr 16, 2008
7:47 pm
Stefan, I better go back to plain old Roger before I get too excited. We probably need a different strategy on Mac than the one that works on windows. I...
708 Stefan Roettger
stefan.roettger Send Email
Apr 16, 2008
8:25 pm
Roger, ... Yep, this is not working on Mac, so the strategy of Enviro needs to be adapted. I do not know wx too much, but I know that QT supports a timer...
709 Roger James
rogerjames99 Send Email
Apr 17, 2008
2:44 pm
I have fixed the idle loop stuff and have now moved on to why I cannot find any osg plugins (oh so familiar). But I am stuck trying to step into osg code. I...
710 Stefan Roettger
stefan.roettger Send Email
Apr 17, 2008
7:55 pm
... Oh good! What did you have to change, use a timer? BTW: When is that going to be merged into the svn? Stefan...
711 NinoWalker Send Email Apr 18, 2008
3:29 am
Excellent - I spent many many frustrating hours trying to find the cause of those crashes; I will update build scripts accordingly. Nino...
712 Stefan Roettger
stefan.roettger Send Email
Apr 18, 2008
5:29 am
... Nino, when you are at it: I just today added a "stable" branch to the libMini svn. With that the preferred way of getting libMini is: svn co...
713 Roger James
rogerjames99 Send Email
Apr 19, 2008
5:02 pm
I seem to have most things working now. The idle loop stuff still needs some attention on complex scenes which are processor bound. Nino, I have reworked the...
Messages 684 - 713 of 1070   Oldest  |  < Older  |  Newer >  |  Newest
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