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Description
The Virtual Terrain Project (VTP) creates and studies software for constructing any part of the real world in interactive, 3D digital form. This list is for general discussion of any subject relating to the VTP, including finding sources of geospatial data, processing those data into useful form, and creating 3d worlds.
The main project site is http://vterrain.org/
Roger, Unfortunately in this case, I'm using a TIN and the area in question is about 50 square kilometres, so I use a single 4k texture and a bunch of 2k
... Are you using the four by four texture option. If so you can get them to load in by just doing a 360 on the spot. If that cures the problem then you could
Stefan, Hmm, I hadn't thought of doing that. I see NVidia has their texture tools online so I'll grab those and give it a try. Thanks for your help! Cheers,
Ben, I have modified the vtTin3d code however it still uses surface types and SetTextureMaterials - just adds code to load the TIN directly from dxf and uses
... Mipmapping and S3TC compression will also lead to a stutter if enabled. It is best to precompress and pre-mipmap the textures in Windows DDS format. Stefan