Search the web
Sign In
New User? Sign Up
vtp · The Virtual Terrain Project

Group Information

  • Members: 654
  • Category: Graphics
  • Founded: Aug 21, 2000
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Visit the Groups blog for the latest Yahoo! Groups information

Home

 

Activity within 7 days:

2 New Members

Description

The Virtual Terrain Project (VTP) creates and studies software for constructing any part of the real world in interactive, 3D digital form. This list is for general discussion of any subject relating to the VTP, including finding sources of geospatial data, processing those data into useful form, and creating 3d worlds. The main project site is http://vterrain.org/

Most Recent Messages

  (View All)
(Group by Topic)
Advanced
   Start Topic
Re: Loading all objects...
Roger, Unfortunately in this case, I'm using a TIN and the area in question is about 50 square kilometres, so I use a single 4k texture and a bunch of 2k
Posted - Thu Nov 19, 2009 11:51 pm
Drew Stainton
drew_stainton
Offline Offline
Send Email Send Email
Re: Loading all objects...
... Are you using the four by four texture option. If so you can get them to load in by just doing a 360 on the spot. If that cures the problem then you could
Posted - Thu Nov 19, 2009 7:47 pm
Roger James
rogerjames99
Offline Offline
Send Email Send Email
Re: Loading all objects...
Stefan, Hmm, I hadn't thought of doing that. I see NVidia has their texture tools online so I'll grab those and give it a try. Thanks for your help! Cheers,
Posted - Thu Nov 19, 2009 1:54 pm
Drew Stainton
drew_stainton
Offline Offline
Send Email Send Email
Re: Loading all objects...
Ben, I have modified the vtTin3d code however it still uses surface types and SetTextureMaterials - just adds code to load the TIN directly from dxf and uses
Posted - Thu Nov 19, 2009 1:50 pm
Drew Stainton
drew_stainton
Offline Offline
Send Email Send Email
Re: Loading all objects...
... Mipmapping and S3TC compression will also lead to a stutter if enabled. It is best to precompress and pre-mipmap the textures in Windows DDS format. Stefan
Posted - Thu Nov 19, 2009 12:08 pm
Stefan Roettger
stefan.roettger
Offline Offline
Send Email Send Email
Add vtp to your personalized My Yahoo! page Add to My Yahoo! XML What's This?

Message History

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2009 27 17 18 36 19 1 12 21 16 9
2008 36 26 23 46 43 38 20 28 9 18 13 14
2007 102 17 42 39 50 16 24 22 54 22 19 19
2006 44 35 55 57 29 91 67 38 38 41 85 29
2005 83 37 60 64 43 70 74 40 38 23 96 82
2004 71 65 132 74 28 74 46 64 83 48 65 56
2003 94 40 62 125 67 77 111 80 48 134 56 39
2002 111 92 45 80 108 31 68 93 71 60 47 65
2001 19 45 35 24 87 83 48 65 83 102 48 45
2000 81 38 39 3 10

Group Email Addresses


Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help