I've uploaded the code & demo for Texture LOD, as well as the textures in the screenshots. The algorithm works really well if you give it enough texture space...
160
bryan.turner@...
Dec 1, 2000 3:02 am
Hello all, So I picked up a copy of "Sacrifice" the other day, and spent a few hours playing with it. First of all, the game is excellent, do pick up the demo...
161
Sterling Jackson
sterlingjackson@...
Dec 1, 2000 5:02 am
Very nice appearances, the graphics are done rather well. You don't get the overly real sense, that is experienced in some games, e.g. Square's FFVIII. ...
162
Ben Discoe
ben@...
Dec 1, 2000 11:40 pm
Thanks Bryan for pointing out this fascinating game terrain. ... Indeed, it does. ... Well, keep in mind that it's a high-speed action game - i'd say that for ...
163
Michal Kracik
kracik@...
Dec 4, 2000 5:41 pm
Hi, I'm trying to implement ROAM algorithm (http://www.llnl.gov/graphics/ROAM/) and I don't understand the described error metric, or upper bound of...
164
Ben Discoe
ben@...
Dec 4, 2000 11:14 pm
This subject was discussed heavily on the GDAlgo mailing list. I mailed a bunch of those postings to Michal below. For those interested, you may want to go...
165
Michal Kracik
kracik@...
Dec 5, 2000 2:46 pm
Thanks, I found a good explanation of the error metric there. Unfortunately, the discussions also show that implementing ROAM will be much more difficult than...
166
Clint Brewer
clint@...
Dec 5, 2000 6:17 pm
... Ha! yes, it is a little difficult, but stick with it, it only takes a few weekends of heavy though. and the final payoff is very good :) -clint...
167
Pallister, Kim
kim.pallister@...
Dec 12, 2000 7:06 pm
... And (4) to ship on time and on budget, or reasonably close to that. And I agree, it's an awesome title from a gamers perspective. Good fun. KP...
168
Ben Discoe
ben@...
Dec 23, 2000 4:18 am
Hello VTP list members, Some of you may have noticed that it's been rather quiet on this list for some time, and that the last VTP release was 7 months ago....
169
Ben Discoe
ben@...
Dec 24, 2000 9:59 pm
I have uploaded a very preliminary development release of the VTP software. Please give it a try if you have: * A fast Win32 machine with at least 128MB RAM *...
170
Ben Discoe
ben@...
Dec 25, 2000 1:26 am
I have compiled a list of known bugs and feature requests for the VTP software: http://vterrain.org/Implementation/status.html -Ben...
171
Andras Sarkozy
andrass9@...
Dec 25, 2000 7:49 pm
Hi, Enviro-Data.zip download finishes after about 200KBytes and it is not a valid ZIP archive. Tried several times from several machine/IP. Any idea how can I...
172
Ben Discoe
ben@...
Jan 7, 2001 7:36 pm
I tried to download the file myself, and encountered the same problem. FTP upload and download is fine, but HTTP download seems to choke, as you say, at...
173
Javier Abadia Miranda
jabadia@...
Jan 8, 2001 11:59 am
Tried to download demo, but TerrainMaps.zip link seems to be broken. ... Javier Abadía Miranda \ ESPELSA - Division STC Ingeniero en Informática \...
174
John Barstow
jbarstow@...
Jan 9, 2001 1:49 am
Ben- I've been having the same problem; all the other files have downloaded fine. You might try uploading the file to the eGroups file area, could also try ...
175
Ben Discoe
ben@...
Jan 9, 2001 2:52 am
After much wrangling, as a workaround i have moved the files to a FTP server. The links should all work for everyone now, please let me know if you're still...
176
John Barstow
jbarstow@...
Jan 9, 2001 7:42 pm
Well, after a lot of failed attempts, I think I've come up with a way to combine a ROAM-style engine with my physics engine. All the high-performance collision...
177
Ben Discoe
ben@...
Jan 10, 2001 9:26 pm
You may have noticed that although the VTP code can generate polygonal roads from the raw centline data, it does not generate road intersections at all. This...
178
Curtis L. Olson
curt@...
Jan 10, 2001 10:01 pm
... This is really vague I know but some guy down at the "university of iowa" or "iowa state university" or "iowa something university" was working on these...
179
Ben Discoe
ben@...
Jan 10, 2001 11:56 pm
... That's believable, since the only reference i have to hand-modeled intersections (http://vterrain.org/Culture/roadrail.html) was work done at the...
180
Norman Vine
nhv@...
Jan 11, 2001 1:17 am
... roads ... markings ... Yep... correct thick lines like polygons are a tough problem. FWIW This is fairly similar to 'buffer zones' of a given width in GIS ...
181
Ben Discoe
ben@...
Jan 15, 2001 7:38 am
I would like to get your feedback on a major challenge and design issue that i've been wrestling with. The question is, when designing a descriptive...
182
Pierre Cousin
pierre.cousin@...
Jan 15, 2001 2:02 pm
Hello, I'm following what goes on VTP with some interrest, since it directly relates with what we are doing at TTS. In this specific instance may be I can help...
183
Bryan Turner
bryan.turner@...
Jan 16, 2001 1:55 am
Ben, I worked for SAS Institute for several years, so the importance of unknown values was hammered into me quite thuroughly. The SAS statistical package...
184
Ivan Lee Herring
ilh2o@...
Jan 16, 2001 3:56 am
it is an ageold question... I support 3: Input known data and have a variable choice for unknown or a selected range for the numerics... using a -1 or 0 can...
185
Ben Discoe
ben@...
Jan 16, 2001 11:24 pm
... I hadn't really looked at SEDRIS in depth before you mentioned it. It is fascinating project, highly recommended for list members to look at: ...
186
Ben Discoe
ben@...
Jan 16, 2001 11:34 pm
... Property_Characteristics ... It appears that SEDRIS does not enforce a cohesive approach to uncertainty; the sentinel values are only defined in the...
187
Ben Discoe
ben@...
Jan 18, 2001 10:44 am
I have placed new download content at: http://vterrain.org/Download/ In addition to the source and data, there are now also pre-built binaries for users who...
188
Ben Discoe
ben@...
Jan 26, 2001 3:06 am
New content on http://vterrain.org/ 01.01.25 more on GPS devices in Data Collection 01.01.23 added section on rocks new: Representing Unknown Values 01.01.22...