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vtp · The Virtual Terrain Project

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Group Information

  • Members: 537
  • Category: Graphics
  • Founded: Aug 21, 2000
  • Language: English
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Messages 382 - 411 of 6247   Oldest  |  < Older  |  Newer >  |  Newest
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382 Tom Hubina
tomh@... Send Email
Jun 1, 2001
9:14 am
... Yes and no. We use 8-bit heightmaps all the time. If you change the scale (we use 1 unit = 1/4th of a meter IIRC and each pixel represents 1 meter) it...
383 jimmyp@... Send Email Jun 1, 2001
8:24 pm
... errors ... variables ... I think that what you say here isn't entirely correct(at least it doesn't work for me).Assuming eT,eT0 and eT1(eT values for...
384 Ben Discoe
ben@... Send Email
Jun 4, 2001
7:07 am
Those of you wishing to model Australia may find the following new imagery source interesting. It is a extremely large dataset of aerial images and related...
385 Mark Duchaineau
duchaine@... Send Email
Jun 4, 2001
6:22 pm
Jimmy, Just a minor clarification: when you store eT, you don't actually change eT, you just say eT_array[idx]=(eT+1)>>1. This means that you can return eT,...
386 Garry Keltie
garry.keltie@... Send Email
Jun 5, 2001
12:04 am
This is interesting and would represent a major breakthrough in licencing agreements with Land Information. Can Peter please confirm for the group that this...
387 jimmyp@... Send Email Jun 6, 2001
12:10 pm
Since everything seemed to be running smoothly with split-only I tried moving on to split-merge.I had all the functions needed allready since I previously had...
388 Lucas Ackerman
ackerman@... Send Email
Jun 6, 2001
5:28 pm
hi Jimmy. to update a queue, you generally want to be transferring all queue entries into a seperate queue, so you don't do multiple updates on a tri. since...
389 jimmyp@... Send Email Jun 8, 2001
10:35 am
... all ... updates on a ... lists, ... after ... Hi Lucas, I too use 2 pointer arrays.Something like qnode_t *qs[QS_BUCKETS] and qnode_t *qm[QM_BUCKETS],where...
390 Lucas Ackerman
ackerman@... Send Email
Jun 9, 2001
12:49 am
... yes, 2 arrays per queue. transferring one to the other is potentially much faster than doing an extra tree tranversal (which could touch twice as many...
391 jimmyp@... Send Email Jun 9, 2001
11:17 am
... tri's ... depth-first ... because you ... Is that what Mark describes in the suggested implementation phases of the roam hoamepage?(at the end) ... fairly ...
392 Lucas Ackerman
ackerman@... Send Email
Jun 11, 2001
6:12 pm
... no. the final bit of that page is about how to generate actual strips. ... this is incorrect. it works for 2d, where 'r' would be the distance to each...
393 Mark Duchaineau
duchaine@... Send Email
Jun 11, 2001
10:19 pm
Hi Jimmy, Lucas kindly answered many of your questions. I'll take the one on the linear-order error estimate. First off, the basic idea is to look at the...
394 Mark Duchaineau
duchaine@... Send Email
Jun 11, 2001
10:28 pm
Minor correction: ... I just realized this is silly. Don't do this. You want an estimate on how far any point is on the screen from where it should be. The...
395 jimmyp@... Send Email Jun 12, 2001
12:15 pm
Hi Lucas, ... of ... strips. ... Uhh,is there any info on this anywhere(message-list thread etc...)? ... to ... you can ... every time Average of 3 verts?As...
396 jimmyp@... Send Email Jun 12, 2001
12:40 pm
Hi Mark, glad to be able to be of some help for a change(regarding that bug), ... going ... If I don't understand this I'll just have to keep asking you every ...
397 jimmyp@... Send Email Jun 15, 2001
1:26 am
... Hello again Lucas, I have tried both algorothms you suggested. You wrote: you can ... every time ... bound. To test the performance of each algorithm...
398 vcruz@... Send Email Jun 15, 2001
9:41 am
... Hi Jimy, (...) ... the ... do ... if the viewing transform includes shearing and scaling w1 will the z of the point in the camera space (without scale and...
399 vcruz@... Send Email Jun 15, 2001
9:44 am
Hi, I realized that cut/paste is evil :) In R matrix, U is the right vector, V the up vector, and W the direction vector....
400 Dimitris Papavasiliou
jimmyp@... Send Email
Jun 15, 2001
4:12 pm
Hi there Cruz, ... Hmmm,are you sure about this?I only R currently,(or something that looks like it at least).I take it that R does rotation and...
401 vcruz@... Send Email Jun 15, 2001
4:51 pm
... the z ... looks like it at least).I take it that R does rotation and transforamtion?And V does something related to frustum planes?What does it do...
402 Lucas Ackerman
ackerman@... Send Email
Jun 15, 2001
7:06 pm
hi Jimmy. I don't recommend disabling incrimental (parent->child) frust flag updating, because while yes, you will get a more thorough measure of how fast each...
403 Dimitris Papavasiliou
jimmyp@... Send Email
Jun 15, 2001
10:59 pm
Hello again Vincent, ... Thanks for the link.I wish I had it when I was struggling with the camera model. ... I also assume you assume corrsctly but you didn't...
404 Dimitris Papavasiliou
jimmyp@... Send Email
Jun 15, 2001
10:59 pm
Lucas, we seem to be getting somewhere here, ... I rtied both w/ and w/o disbaled incrimental updating.I disabled it to see the 'raw' speed of each method...
405 vcruz@... Send Email Jun 16, 2001
4:20 pm
... Hy Dimitris, V is the viewing transformation matrix which tranform the coordinate from the camera space to the screen space. Take a look at : ...
406 Dimitris Papavasiliou
jimmyp@... Send Email
Jun 16, 2001
4:55 pm
... I thought I was suppsed to use camera-space coords.So the matrix M trans- forms to device coords? ... Do you mean you use the float priority you calculate...
407 vcruz@... Send Email Jun 18, 2001
8:25 am
... coordinate ... trans- ... Yes. But if the point is in the view frustum, all its coordinates are in the range [-1.0,1.0] ... (minMergePriority < ... someone...
408 Lucas Ackerman
ackerman@... Send Email
Jun 18, 2001
7:16 pm
... ah, this is perhaps our prime miscommunication: when I say 'store&#39; anything, I mean ONCE at boot time as a pre-compute step, not everytime the obj is...
409 Maltez
maltez@... Send Email
Jun 18, 2001
10:10 pm
Hi I used a heapsort queue in my first implementation of ROAM. It worked fine : i couldn't time the overhead! In my current re-implentation, i use an unsorted...
410 Dimitris Papavasiliou
jimmyp@... Send Email
Jun 19, 2001
1:11 pm
... Precompute for every tri?Like we do for nested bounds?That should take quite a few megs of mem!No wonder you like method B) better:) ... I see.On a...
411 Dimitris Papavasiliou
jimmyp@... Send Email
Jun 19, 2001
1:12 pm
Hi Maltez, ... Well you're supposed to split the max split pri triangle and merge the min merge pri so you should only need a pointer to these so generally...
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