... As you have probably noticed, InnoSetup is used by the VTP distribution itself; you'll find the .iss files in the VTP source in the 'Installers' folder....
I have been experimenting with some high resolution (12.5cm per pixel) aerial photography and trying to build a tiled 6k by 8k terrain which will show the...
Hi, the problem is paging from disk with high tile count. The pager is not yet optimized for a high number of tiles. This is why the frame rate is low when...
Hi Stefan, Thanks for the quick response. One thing still puzzles me though. I tried a test in which I just loaded the terrain, moved the camera down to its...
I'm a new user, outputting to VTP from Visual Nature Studio. I'm impressed with Enviro so far, but I have a small problem in that I can't seem to turn off the...
... Thanks to Marco for a reply off-list - I had missed the "background colour" option under the Ephemeris tab, and just assumed that what I was seeing was the...
Hi, ... It's probably both CPU and GPU that is limiting the frame rate. There is huge number of texture switches for a the number of tiles that you have per...
Stefan, I will spend a little time today seeing if I can hack up an inf file to get the instrumented driver working on this laptop, if it works I will sned you...
Hi Roger, thanks for doing some real world tests, I am looking forward to getting to know the results. ... I am currently doing that :). I am implementing what...
Hmmm, One thing I wonder about where textures are concerned is the difference between two possible measures of the LOD distance. That is 1. where the camera is...
... IMHO, 1. is the only one that counts. If you change texture resolution depending on the viewing direction (and not only the eye point) then even a slight...
I have just noticed that the compass points the wrong way when the camera is inverted or the top down (ortho) camera is used. Any brave person feel like taking...
I looked at it again this afternoon and I think the code should be this. It seems to work but I could be wrong! Roger #ifdef FOR_INTEGRATION FMatrix4...
Almost as soon as I had posted the last message I realised that I may have misunderstood Ben's implementation. What Ben had implemented was a heading compass,...
Hi, I have encountered problems on several dual core computers that I tested: 1. If in the Elevation tab I check "use multiple threads" is checked, the terrain...
Hi, VTP/libMini has been undergoing a major overhaul. The latest version of libMini is running absolutely fine with dual cores. I think it is just a matter of...
Roger, I had not even considered the different between heading compass and map compass. I added it for a client who liked the compass in Google Earth, so i...
Hi Ben, Happy New Year. I only really noticed it when switching to the top down camera and seeing the compass flip 180. Roger _____ From: vtp@yahoogroups.com...
I've been asked to recommend a video card for use with our Enviro- derived application (called Pathfinder). Since our terrains tend to have large 4x4 tiled...
Hi, the difference between an 8800 Ultra and an 8800 GTX is neglectable in practice and it is not worth the extra cost buying an Ultra (I used to have a 7800...
Stefan, Thanks for the info. The plan is to use it in a "viz" room using a projector; I'm not sure if they want to use the projector simultaneously with a...
The VTP runtime is very flexible. It can run inside almost any application framework, on any platform, including an ActiveX control (.ocx), for embedding a 3D...
Hi developers, The VTP procedural building code does a lot of great things, including facades, materials, and (thanks to Roger James) very cool procedural...
For the format wonks out there: Currently, building (level) footprints are written to VTST like this, based on common GML examples: <gml:MultiPolygon> ...
Hi Ben, you can think of converting a polygon to triangles as being a special case of a constrained delaunay triangulation. There is a very good library for...
So far, Stefan and Curt Olson suggested Triangle, and one person suggested the gluTessellate methods. Then, to my surprise, while Googling, i found my _own_...