I just downloaded the one hightmap from the edc.usgs.gov web site for Canada. But it seems to be messed up and it was not because of anything I'm doing that...
... There isn't anything wrong with the file. I'm gonna take a guess that you used Winzip to decompress the original TAR file, right? If so, make sure that you...
... for ... anything ... computers and ... both ... are I ... up. ... that ... remains ... Adam that helped alot and that was what the problem was. the dem...
I have just released version 2.1 of J3DWorbench, an extensible, real-time, WYSIWYG, 3D visualization, simulation, and game-design authoring application. In the...
I added to following tool to the VTP site today, after spending some time with their demo. It's nice, although closed and price unknown, and as relevant to...
are there any papers underwater procedural landscapes? or should I use the normal procedural landscape as in Artificial Terrain Generation section of...
... None that i've heard of. ... Definitely. If you're using a purely artificial algorithm, then you would play with parameters until you get the 'underwater...
In the binary distribution of Enviro (dated 080910), distribute vehicles is working fine. But when i build the latest source code from VPN (version 7090) and...
I think I figured it out. It was only acting differently because the frame rate was lower in the debug version. It would also begin to act up when I added...
... Yes, good detective work. That old 'driving simulation' code was just a quickly-written thing for a demo (in 1999..) It's not robust or meant for ...
I have uploaded a new VTP release. For people who installed from the Windows installers, you can un-install and re-install from the download folder. If you...
Hello All; I was trying to build the VTBuilder for vc8.0, the src and libs were all downloded from http://vterrain.org/Distrib/win.html. Set up the include and...
Prakash Sahu
prakash.sahu@...
Dec 29, 2008 9:00 am
5524
Hello All, I have downloaded the srs (src) and libs (binaries) from http://vterrain.org/Distrib/win.html, set the path for libs, include, and env variables,...
Prakash Sahu
prakash.sahu@...
Dec 29, 2008 9:02 am
5525
Dear Terrains, The build errors reported in My last two posts, have been resolved except the following one. While bulding "wxEnviro-OSG-vc8.sln" I got the...
Prakash Sahu
prakash.sahu@...
Jan 2, 2009 5:43 am
5526
Prakash, ... - ... (__cdecl*)(int,int,unsigned ... Your vtosg library is correct. The link error has to do with the mini library. There must be something ...
Dear Ben, Thanks for the help, but I downloaded the All the libs and src for VC8.0, I have mini-8.86-bin, with libMini-vc8.0.lib in it. The mini-bin-1308...
Prakash Sahu
prakash.sahu@...
Jan 2, 2009 9:57 am
5528
Has anyone seen or read this book: "Visioning And Visualization: People, Pixels, and Plans", by Michael Kwartler. ...
It looks like it is aimed at the softer, high-level 'people' subjects. The following link provides more detail on the book: ...
Damian Dixon
damian.dixon@...
Jan 14, 2009 11:06 am
5530
... On top of that, the related books recommended by Amazon suggest the same 'high-level' perspective... Sandor -- Information and Computing Sciences, Utrecht...
I haven't read it but I've done work for him in the past... He's an architect and urban planner in NYC(www.simcenter.org) and would doubt it would get too...
Hi everyone, I am a newbie wrt to vtp and building it from source and I have a question about OSG_USE_FLOAT_MATRIX. I've succesfully built some applications...
Raymond de Vries
reedev@...
Jan 15, 2009 2:37 pm
5534
... It's not defined in MathOSG.h, it's defined in OSG at the time you use cmake to configure and build OSG. If defined, then all of OSG's matrix objects and...
Hi Ben, It's clear what the rationale for the float matrices is. Thanks for your quick reply. regards Raymond...
Raymond de Vries
reedev@...
Jan 16, 2009 12:45 pm
5536
Ben, Stefan, anyone, I have been thinking about changing the way in which we drive libMini to more closely integrate with the OSG scene graph. I wonder if it...
... I suspect that the overhead of creating and destroying large Drawable objects N times a second is probably not good. Since we can just call OpenGL,...
... As you probably saw in December, that is what i did - the vc8 files are still there for now, but i am not updating them in the future. I have banged my...
... the native xml style of bakefiles is an obstacle when it comes to maintaining the bakefiles of large projects. compared to cmake lists the bakefiles I've...
... Ben, Yes I am also concerned about the overhead. The reason I broached this was that I am really struggling to pin down what exactly is going on in the...