Ben: I'm getting this same error. When creating a tileset with an additional smaller patch layer with higher resolution I get this error when I click yes to...
I have just checked in a set of CMake files for VTP. At the moment these files build the terrain SDK and the following applications VTBuilder, Enviro(wx OSG),...
... type ... Wow. That is just amazing, that it's been there unnoticed since my student helper wrote it in 1998, and that the code actually works. I guess the...
... I've been reading through the OpenDRIVE spec., which looks like it handles most cases fairly well. It's a bit robust, perhaps, but it certainly wouldn't...
Hi all, I bound a very simple Cg vertex program to VTP. struct sIn{ float3 mPosition : POSITION; float3 color : COLOR0; }; struct sOut{ float4 mHPosition :...
I found some time tonight to look at the OpenDRIVE spec and sample file. I agree, it looks like it's complex enough to handle many cases fairly well, while...
... VTP uses a scene graph and OpenGL fixed functionality pipeline to do its rendering. I suspect that you will need to replicate the parts of that OpenGL...
We have created the following tileset: A 10 X 10 grid of tiles Most of the tiles have 3 LODs with a max resolution of 512 Four of the tiles have 6 LODs with a...
Hi, this appears to a the "no-data error" again: when you export tiles some times the export area is a little larger than the actual data, meaning that the...
Yay! The new version of VTBuilder worked wonderfully. I no longer have a blocky appearance to my terrain, a high-res border area, or memory problems. Thanks...
Brent, I posted it on the VTP site a few days ago. As a client, it's not too impressive (the screenshots show ~1 fps) and it's unfortunately a buggy bloated...
Ben, What I found interesting was the general client/server approach (I'd love to see a VTP-based client app!) along with the use of OGC's protocols (I've been...
Hello, I'm encountering some problems with the last release of VTP (the one the is now available for download on the vterrain site, standard Windows...
Hi Marco I have had the same experience and one of them has already been solved by Ben. The first issue with exporting tiles from VT Builder was a bug and is ...
... Hi Marco, I just did a build from the current SVN. Using a GeForce Go 7600 I do not see the same problems you describe. I don't think there have been any...
I have several imported building instances in my terrain that point to lwo models. They seem to load fine and I can see them in the scene, but when I run in...
I have several imported building instances in my terrain that point to lwo models. They seem to load fine and I can see them in the scene, but when I run in...
... I suspect it is the OpenSceneGraph lwo loader that causes the leak. I doubt it is anything to worry about. If you are concerned then you could always use...
Griffiki, What Roger said, and also, converting to ive (generally) produces a smaller file that loads faster. It's a good idea Unless it's inconvenient to do...
Hello all, I need to insert on a terrain thousands of simple 3DS files of photovoltaic panel. I've been given coordinates of insertion poits: is there a way to...
It is MS Visual Studio reporting the leaks. It's not causing a problem in the release build but after running in debug mode, the leak dump goes on for longer...
This is an offshoot of my post about the Lightwave objects. When I use CManager to convert them to IVE files, they do indeed load faster and I don't get the...
Hi all, i have recompiled VTBuilder with Visual C++ express 2008 and added the ".jp2" extension to the supported list. Then i have replaced the gdal dll with...
Does anyone know any tricks for getting Image Layers to work on a tiled terrain? If I use an image layer (.png file added from the Edit Properties -> Abstracts...
I have re-compiled ECW SDK and GDAL Version 1.5.4, and with this new DLL VTBuilder does not crash loading my Jpeg2000 5000x5000 1m/px. It is still much slower...