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Messages 5569 - 5598 of 5691   Oldest  |  < Older  |  Newer >  |  Newest
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5569
Ben: I'm getting this same error. When creating a tileset with an additional smaller patch layer with higher resolution I get this error when I click yes to...
Michael
jvnautilus
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Mar 5, 2009
6:23 pm
5570
I have just checked in a set of CMake files for VTP. At the moment these files build the terrain SDK and the following applications VTBuilder, Enviro(wx OSG),...
Roger James
rogerjames99
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Mar 8, 2009
6:24 pm
5571
I had missed out a rather important file from the CMake checkin. It has now been checked in! Roger...
Roger James
rogerjames99
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Mar 9, 2009
7:18 pm
5572
... type ... Wow. That is just amazing, that it's been there unnoticed since my student helper wrote it in 1998, and that the code actually works. I guess the...
Ben Discoe
bdiscoe
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Mar 16, 2009
9:20 am
5573
... I've been reading through the OpenDRIVE spec., which looks like it handles most cases fairly well. It's a bit robust, perhaps, but it certainly wouldn't...
Drew Stainton
drew_stainton
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Mar 16, 2009
2:58 pm
5574
Hi all, I bound a very simple Cg vertex program to VTP. struct sIn{ float3 mPosition : POSITION; float3 color : COLOR0; }; struct sOut{ float4 mHPosition :...
dengh@...
dengh@ymail.com
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Mar 17, 2009
2:04 am
5575
I found some time tonight to look at the OpenDRIVE spec and sample file. I agree, it looks like it's complex enough to handle many cases fairly well, while...
Ben Discoe
bdiscoe
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Mar 17, 2009
9:58 am
5576
... VTP uses a scene graph and OpenGL fixed functionality pipeline to do its rendering. I suspect that you will need to replicate the parts of that OpenGL...
Roger James
rogerjames99
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Mar 17, 2009
10:50 am
5577
We have created the following tileset: A 10 X 10 grid of tiles Most of the tiles have 3 LODs with a max resolution of 512 Four of the tiles have 6 LODs with a...
griffiki
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Mar 20, 2009
4:26 pm
5578
Hi, this appears to a the "no-data error" again: when you export tiles some times the export area is a little larger than the actual data, meaning that the...
Stefan Roettger
stefan.roettger
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Mar 20, 2009
5:37 pm
5579
Thanks Stefan. I'll let you know how that works....
griffiki
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Mar 20, 2009
6:50 pm
5580
Yay! The new version of VTBuilder worked wonderfully. I no longer have a blocky appearance to my terrain, a high-res border area, or memory problems. Thanks...
griffiki
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Mar 23, 2009
4:37 pm
5581
VTP'ers, Some interesting ideas regarding a client/server implementation of a 3d environment: ...
Brent Fraser
fraser_brent_w
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Mar 23, 2009
7:50 pm
5582
Brent, I posted it on the VTP site a few days ago. As a client, it's not too impressive (the screenshots show ~1 fps) and it's unfortunately a buggy bloated...
Ben Discoe
bdiscoe
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Mar 24, 2009
9:17 am
5583
Ben, What I found interesting was the general client/server approach (I'd love to see a VTP-based client app!) along with the use of OGC's protocols (I've been...
Brent Fraser
fraser_brent_w
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Mar 24, 2009
3:42 pm
5584
Hello, I'm encountering some problems with the last release of VTP (the one the is now available for download on the vterrain site, standard Windows...
GEOgrafica
messiniano
Online Now Send Email
Mar 26, 2009
9:20 pm
5585
Hi Marco I have had the same experience and one of them has already been solved by Ben. The first issue with exporting tiles from VT Builder was a bug and is ...
Fredrik Ahl
fredrikahl
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Mar 27, 2009
8:19 am
5586
... Hi Marco, I just did a build from the current SVN. Using a GeForce Go 7600 I do not see the same problems you describe. I don't think there have been any...
Roger James
rogerjames99
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Mar 27, 2009
3:18 pm
5587
I have several imported building instances in my terrain that point to lwo models. They seem to load fine and I can see them in the scene, but when I run in...
griffiki
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Apr 2, 2009
1:17 pm
5588
I have several imported building instances in my terrain that point to lwo models. They seem to load fine and I can see them in the scene, but when I run in...
griffiki
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Apr 2, 2009
1:18 pm
5589
... I suspect it is the OpenSceneGraph lwo loader that causes the leak. I doubt it is anything to worry about. If you are concerned then you could always use...
Roger James
rogerjames99
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Apr 2, 2009
3:23 pm
5590
Griffiki, What Roger said, and also, converting to ive (generally) produces a smaller file that loads faster. It's a good idea Unless it's inconvenient to do...
Ben Discoe
bdiscoe
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Apr 3, 2009
7:21 am
5591
Hello all, I need to insert on a terrain thousands of simple 3DS files of photovoltaic panel. I've been given coordinates of insertion poits: is there a way to...
Alberto Antinori
geoinformatix
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Apr 6, 2009
10:00 am
5592
It is MS Visual Studio reporting the leaks. It's not causing a problem in the release build but after running in debug mode, the leak dump goes on for longer...
griffiki
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Apr 6, 2009
12:39 pm
5593
... You can terminate the dump early by selecting "stop debugging " in the debug menu. Roger...
Roger James
rogerjames99
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Apr 6, 2009
5:37 pm
5594
This is an offshoot of my post about the Lightwave objects. When I use CManager to convert them to IVE files, they do indeed load faster and I don't get the...
griffiki
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Apr 6, 2009
6:14 pm
5595
Hi all, i have recompiled VTBuilder with Visual C++ express 2008 and added the ".jp2" extension to the supported list. Then i have replaced the gdal dll with...
subbit05
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Apr 12, 2009
9:58 pm
5596
Does anyone know any tricks for getting Image Layers to work on a tiled terrain? If I use an image layer (.png file added from the Edit Properties -> Abstracts...
griffiki
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Apr 14, 2009
12:53 pm
5597
Hi all, I just wanted to drop a line on the vtp list about a major version bump of libMini. libMini version 9.0 is available via svn co...
Stefan Roettger
stefan.roettger
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Apr 17, 2009
9:38 am
5598
I have re-compiled ECW SDK and GDAL Version 1.5.4, and with this new DLL VTBuilder does not crash loading my Jpeg2000 5000x5000 1m/px. It is still much slower...
subbit05
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Apr 18, 2009
9:42 am
Messages 5569 - 5598 of 5691   Oldest  |  < Older  |  Newer >  |  Newest
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