I have several imported building instances in my terrain that point to lwo models. They seem to load fine and I can see them in the scene, but when I run in...
I have several imported building instances in my terrain that point to lwo models. They seem to load fine and I can see them in the scene, but when I run in...
... I suspect it is the OpenSceneGraph lwo loader that causes the leak. I doubt it is anything to worry about. If you are concerned then you could always use...
Griffiki, What Roger said, and also, converting to ive (generally) produces a smaller file that loads faster. It's a good idea Unless it's inconvenient to do...
Hello all, I need to insert on a terrain thousands of simple 3DS files of photovoltaic panel. I've been given coordinates of insertion poits: is there a way to...
It is MS Visual Studio reporting the leaks. It's not causing a problem in the release build but after running in debug mode, the leak dump goes on for longer...
This is an offshoot of my post about the Lightwave objects. When I use CManager to convert them to IVE files, they do indeed load faster and I don't get the...
Hi all, i have recompiled VTBuilder with Visual C++ express 2008 and added the ".jp2" extension to the supported list. Then i have replaced the gdal dll with...
Does anyone know any tricks for getting Image Layers to work on a tiled terrain? If I use an image layer (.png file added from the Edit Properties -> Abstracts...
I have re-compiled ECW SDK and GDAL Version 1.5.4, and with this new DLL VTBuilder does not crash loading my Jpeg2000 5000x5000 1m/px. It is still much slower...
hi ver9.0 have removed the miniLayer map and rot going from local to openGL. (map_l2o, rot_l2o). To achieve what used to work then have to map from map_l2g and...
Hello. I use the last release of Enviro and the possibility to load and overlay an external georeferenced image (I use GeoTIFF) to be viewed or hidden through...
... The advantage of a detail texture is that it can be added and removed quickly as a whole. If you want to make the detail texture a paged detail texture,...
... Obviously. ... Because I want to do another usage of the texture from what you seem to have in mind. Try to forget for a moment the "high detail texture...
I've a texture of whole world and I created a height map for it also. When I use this data set to feed to viewer, and as I move west along the equator, the...
... The feature is brand-new so I haven't tested it with a large variety of data sets yet. In particular the largest one I tested was roughly 5000km wide. So,...
Hi all, I am currently working on the representation of flood with VTP, and have a few technical questions to share with you. I guess some of them are easy to...
I got the latest svn head, and with the data set that I'm using, the tile still drop out. the data set is about 104MB. How do I upload the data set for you? ...
... Before we do look into uploading the entire 104MB of data, I'd like to rule out some other potential problems as described below. Some screen shots would...
have you looked at http://www.vterrain.org/Water/ tom_a_sparks Please avoid sending me Word or PowerPoint attachments. but instead use OpenDocument File...
I found a solution to this problem. I needed to scale the overlay image using world coordinates. What I don't know is if this is only the case for the...
Hi, you should be able to generate vc6 proj files with the cmake files supplied in the latest release. If you have vc++ 6.0 installed there should be an option...
... Yes thanks, I have. What I am trying to do here is simply to use what's built in VTP yet, in order to make a methodological guide for local government...
... Florence, I do not think there is anything available "off the shelf" in the Enviro viewer to do what you want, and do it well, as I think you have already ...
Just finished building VTP on MS Windows XP with MSVC 2005 (VC8). To test the build I am using glutSimple, which works just fine in Debug mode but not in...