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vtp · The Virtual Terrain Project

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  • Members: 537
  • Category: Graphics
  • Founded: Aug 21, 2000
  • Language: English
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Messages 5777 - 5806 of 6247   Oldest  |  < Older  |  Newer >  |  Newest
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5777 Vijeesh
vijeesh_then... Send Email
Mar 2, 2011
7:54 am
Hi All I'm working on a flight simulator project where I have to generated the database and render it in real time. I would like to know to use VTP for the...
5778 Ben Discoe
bdiscoe Send Email
Mar 2, 2011
5:06 pm
Vijeesh, I recommend to start with the tutorials. You will find them with all the documentation at http://vterrain.org/Doc/ The vert first tutorial shows you...
5779 Ben Discoe
bdiscoe Send Email
Mar 5, 2011
9:24 pm
... Seems reasonable; i thought that was SVN's default already. I wasn’t seeing any trouble with CRs appearing when i checked out on Linux, but i guess it ...
5780 Ben Discoe
bdiscoe Send Email
Mar 14, 2011
4:50 pm
Xinrongfan, "mini/mini.h" is the header file for libMini. As you are compiling on Windows, the Windows build instructions tell you how to how install libMini...
5781 Kirsten
griffiki Send Email
Mar 17, 2011
5:48 pm
In Enviro, the option to "Derive Texture from Elevation" is only available for Grid terrains. I'd like to do this for tiled terrains. Can you tell me what it...
5782 Lars Fricke
oldgreyeagle Send Email
Mar 18, 2011
4:15 pm
Hello Kirsten, once you will create a tiled DTM, VTBuilder will ask you if you want to create color texture tiles, too. Does this solve your problem? In...
5783 Ben Discoe
bdiscoe Send Email
Mar 19, 2011
11:26 pm
Kirsten, You can't derive texture from tileset elevation at runtime (in Enviro), but as Lars said, you can do it in VTBuilder at the time you're building your ...
5784 Vijeesh
vijeesh_then... Send Email
Mar 21, 2011
11:12 am
Hi Ben I was going through the doc and trying to render a small terrain. I just have few doublts in that. First Will the real time generation of scenegraph...
5785 Kirsten
griffiki Send Email
Mar 21, 2011
3:00 pm
Thanks Lars and Ben, Do you think it would be difficult for me to modify the Enviro code to derive the tileset texture from the tileset elevation using code...
5786 Stefan Roettger
stefan.roettger Send Email
Mar 21, 2011
4:05 pm
As an alternative, you could write a pixel shader that takes the elevation of a given fragment and modifies its color on-the-fly. cheers, stefan ... [Non-text...
5787 Kirsten
griffiki Send Email
Mar 22, 2011
5:20 pm
Stefan, We're testing to see if we can run an Enviro-based application on Windows Server 2003 R2. What I'm finding is when we load a tiled terrain it fails...
5788 Stefan Roettger
stefan.roettger Send Email
Mar 22, 2011
6:19 pm
This means, that the current OpenGL implementation/driver does not support 3D Textures (but probably 2D textures). This is may be due to a lo-end graphics card...
5789 Ben Discoe
bdiscoe Send Email
Mar 23, 2011
2:42 am
Hi Vijeesh, The generation of a scenegraph at runtime isn't slower, generally speaking. It does depend on whether you are talking about the terrain surface,...
5790 Ben Discoe
bdiscoe Send Email
Mar 23, 2011
3:12 am
If the only goal was to convert elevation to color, it could be done with a 1D texture, with no pixel shader. If that was sufficient then vtlib could save a...
5791 Ben Discoe
bdiscoe Send Email
Mar 23, 2011
4:37 am
Lars, If you could give a little more description of what you are trying to do, i'm sure i could suggest a solution. Specifically, which "web application" are...
5792 Lars Fricke
oldgreyeagle Send Email
Mar 23, 2011
7:35 am
Hi Ben, I was thinking of using VTP to generate a 3D scenario with plants which I then could use in a 3D Web app like Google Earth plugin or similar. Actually...
5793 Stefan Roettger
stefan.roettger Send Email
Mar 23, 2011
4:48 pm
The libmini viewer has a simple contour line pixel shader to experiment with. Just load any tileset with the viewer and enable the shader. For example load the...
5794 Kirsten
griffiki Send Email
Mar 24, 2011
2:19 pm
Thanks Stefan (and Ben), I'll take a look at the libmini viewer and let you know how it goes. Kirsten...
5795 Ben Discoe
bdiscoe Send Email
Mar 28, 2011
12:13 am
Hi Roger, ... Great! I spent some time today checking things out. I built and ran Enviro, fixed up some minor memleaks, tweaked my own project files to bring...
5796 Ben Discoe
bdiscoe Send Email
Mar 28, 2011
1:20 am
Lars, You need to be very specific about what you attempting; a plugin "like" GE will not be similar to GE, in how to export data to it. If your specific goal...
5797 Pascal
magellani Send Email
Mar 28, 2011
2:53 pm
Hi Ben, as I got problems running Enviro on openSUSE (I think the grafic driver is not yet very stable) I switched to windows 7. Two questions: * What are the...
5798 Ben Discoe
bdiscoe Send Email
Mar 28, 2011
4:02 pm
Pascal, I'm currently using OSG 2.8.3, libpng 1.5.0, and libMini 9.9.2. However, generally, version numbers are not too important. If you have older versions...
5799 Bram van Rooij
bram_vanrooij Send Email
Mar 29, 2011
1:30 pm
Hello group, I'm fairly new to VTP and I've ran into a problem. I want to use the roof function of VTBuilder on my shapefile. On some buildings it adds a roof,...
5800 Pascal
magellani Send Email
Mar 29, 2011
2:38 pm
Hi Ben, that works great, thanks a lot! Now I got an issue that I already read somewhere else concerning the path to texture files from within ac3d-files. I...
5801 Roger James
rogerjames99 Send Email
Mar 29, 2011
4:14 pm
... By "roof function" do you mean the "Roof type:" fields in the "Import Structures" dialog. If so then this only sets the edge slopes of the top most level...
5802 Ben Discoe
bdiscoe Send Email
Mar 30, 2011
4:48 pm
Pascal, I'm not certain whether you want to extend OSG's path, or VTP's path. Both are possible. With OSG, set the OSG_FILE_PATH environment variable. With...
5803 Pascal
magellani Send Email
Mar 31, 2011
6:28 am
I got a problem when using a shp-file (containing points that are connected by lines to represent conductor lines) embedded in an abstract layer. The LOD...
5804 Ben Discoe
bdiscoe Send Email
Mar 31, 2011
4:44 pm
Hi Pascal, The behavior you are seeing is correct: pixel size is pixel size, regardless of distance. This is just how 3d graphics cards draw line primitives. ...
5805 Pascal
magellani Send Email
Mar 31, 2011
6:11 pm
Hi Ben, thanks for that hint. I will do it then using triangles or quads (the conductor lines are normally merely visible). Should I use the itf file format to...
5806 Ben Discoe
bdiscoe Send Email
Apr 1, 2011
1:06 am
Pascal, I do not recommend solid geometry for wires. See the recommendation below about anti-aliasing. -Ben ... to ... about ... fence ... to ... than 1...
Messages 5777 - 5806 of 6247   Oldest  |  < Older  |  Newer >  |  Newest
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