Another status update on the GUI tool migration. (Non-programmers, you can happily skip/ignore these emails.) I have been plugging away for hours on the...
5832
sofia pescarin
sofia.pescarin@...
Jun 1, 2011 2:23 pm
Dear Ben I'm trying to compile VTP on my Ubuntu 10.04 I've almost done, but I can not solve an error and I don't find a solution. It seems that ld can not find...
5833
Roger James
rogerjames99
Jun 1, 2011 6:05 pm
... Sofia, I have never tried the cmake --build option. I suspect that there are unsatisfied dependencies that are causing the envdlg target not to be built....
5834
Roger James
rogerjames99
Jun 1, 2011 6:15 pm
... Ben, I have just checked in a number of improvements to the CMake files regarding debug library handling. If you set the OSG_INSTALL_DIR cmake variable to...
5835
coderada
Jun 2, 2011 9:01 pm
Hello, I want to give every face(triangle) of the terrain a unique color to calculate the coverage of faces from a certain viewpoint. Do i need to make changes...
5836
Roger James
rogerjames99
Jun 3, 2011 9:40 am
The simple answer is yes. However because the terrain surface is normally being rendered by a continuous level of detail algorithm (CLOD, default Roettger) the...
5837
Ben Discoe
bdiscoe
Jun 3, 2011 4:48 pm
Hi Serdar, Generally, to change the color of the terrain surface, you don't want to uniquely color each face, you want to change the color of the texture map....
5838
Roger James
rogerjames99
Jun 3, 2011 5:19 pm
... Hi Ben, I thought Sendar was doing some sort of realtime visual impact calculation or something like that. I may have been overcomplicating things. Roger...
5839
DeepakMalik
malik_deepak
Jun 3, 2011 5:38 pm
Are there any open source terrain generators that can be used commercially I am in need of a terrain generator that can create height profile with DTED0, DTED...
5840
Serdar Adali
coderada
Jun 4, 2011 1:59 pm
Dear Roger And Ben, Thanks for your replies. In summary, i am trying to find the "best" viewpoint on a certain region of the city. To do this, i divided my...
5841
Ben Discoe
bdiscoe
Jun 4, 2011 5:59 pm
Deepak, For your requirements (1,2,3) below, the VTP software would seem to do all that, dependending on clarification. For example, the VTP does "Creation, ...
5842
Ben Discoe
bdiscoe
Jun 4, 2011 6:12 pm
... of the city. That sounds like a computation you would do in an offline process, applying your algorithmic criteria for "best"? Perhaps you want to launch...
5843
Serdar Adali
coderada
Jun 4, 2011 8:44 pm
Additionally, i have the following issue: There's a recursive code fragment in the SMTerrain.cpp which does the triangle rendering which is called...
5844
malik_deepak@...
malik_deepak
Jun 5, 2011 10:39 am
Hi Ben Thanks for a detailed reply 1. I have a simulation application that consumes terrain area of roughly 2X2 sq km. These simulations take parameters like...
5845
Roger James
rogerjames99
Jun 6, 2011 5:20 pm
... Ben, Just trying to keep up with your restructuring. I get the following missing files when running Enviro at svn rev 7415. wxLog: Error: Can't load image...
5846
Roger James
rogerjames99
Jun 7, 2011 3:18 pm
... Just realised that at least some of these files appear to be generated when you do the xrc export from wxDesigner. Roger...
5847
Roger James
rogerjames99
Jun 7, 2011 5:35 pm
... I noticed that when you specify (C) in wxFormBuilder it uses the wxICON macro which works in a similar way to the wxBITMAP macro. This may be useful to us....
5848
Ben Discoe
bdiscoe
Jun 8, 2011 1:19 am
Hi Serdar, ... Don't use SMTerrain. SRTerrain is faster and more robust. ... That's correct: coloring each face differently is the wrong way. ... The problem...
5849
Ben Discoe
bdiscoe
Jun 8, 2011 1:23 am
Deepak, From that description, it seems the VTP software may have everything you need. If you stick to standard formats, you can do nearly all operations ...
5850
Deepak Malik
malik_deepak
Jun 8, 2011 1:54 am
Dear Ben Thanks for all your detailed inputs and time spent on my queries. ________________________________ Thanks & Best regards Deepak Malik...
5851
Ben Discoe
bdiscoe
Jun 8, 2011 5:37 pm
... That's right; they're not actually missing; it's an artifact of the export/import process and the fact that wxFormDesigner doesn't support the wxBITMAP...
5852
Roger James
rogerjames99
Jun 10, 2011 6:34 pm
As far as I can see tiled terrains are not working with the current svn. This is because the OpenGL rendering context is released at the end of each scene...
5853
Roger James
rogerjames99
Jun 10, 2011 6:58 pm
... What I should have gone on to say was that this needs more thought. If we want to get multi-processor rendering to work properly then we need to let the...
5854
Ben Discoe
bdiscoe
Jun 12, 2011 1:38 am
I added something fun to the VTP SVN today. The scene graph dialog can now write the graph to a "dot" file, which can make a nice-looking picture of it....
5855
Stefan Roettger
stefan.roettger
Jun 12, 2011 8:39 am
... libMini does not necessarily need a separate context to setup things. We can setup all things that need a open glcontext (in particular updateroi which...
5856
Roger James
rogerjames99
Jun 12, 2011 3:05 pm
... Hi Stefan, Both your options seem OK. I assume in the first one you are referring to the code in vtTiledGeom::DoRender. As far as preferences go I would ...
5857
Stefan Roettger
stefan.roettger
Jun 12, 2011 4:09 pm
Hi Ben and Roger, I looked a bit at the libmini code and the only function that requires a temporary ogl context is updateroi(). All other functions except ...
5858
Stefan Roettger
stefan.roettger
Jun 12, 2011 5:52 pm
Hi Ben and Roger, I checked in rev 2252 of libMini: http://code.google.com/p/libmini/source/detail?r=2252 use "updateroi(radius)" instead of the regular use...
5859
Ben Discoe
bdiscoe
Jun 12, 2011 10:34 pm
... They are working fine for me, in Enviro. Telling OSG to single-thread seems to do the trick just fine. ... If that's the case, then we could probably...
5860
Roger James
rogerjames99
Jun 12, 2011 10:50 pm
... Ben, I must admit I was surprised that it did not work for me. I checked back and the code to release the opengl context at the end of the rendering pass...