... memory ... hardware ... German one that ... the ... Thanks! I've done a little bit of hunting and it looks like the Australian one uses port $20 to...
Hi Duke, I'm just online. I've tested it with DOS. - It's nothing else than a cartride. I don't know, that there was any cartridge like yours, or wordpro in...
... If I understand correct, you managed to save the dump to tape ? OK, if you reload it, the ist no RAM. So you have to get an error. You can triy to reloacte...
Hi aralbrec, 64K memory extension page 0 is always at 8000H to BFFFh page 1 at C000 to FFFFH pages 2 and 3 from the 64K can take place at C000H FFFFH on a real...
I know it is a stupid question but somebody from my website asked me a while ago for it and I couldn't find it. If someone could send me a copy of vz2wav now I...
... Ben - Did anyone send it to you? I attempted on Tuesday, but it bounced back from gmail and havent made the time to write this post yet. Until now. It...
I wrote a version but it produced dodgy wav files...worked on my player at the time but spits on others...I think someone else wrote an improved version? ... ...
Hi there, Thats really cool to see a game I wrote back in the eighties (Defence Penetrator). That brings back great memories. Those were the days. I wrote that...
Feel free to let him know that the tapes in all likelihood will still work. Defence Penetrator was probably my favourite VZ200 game. I well remember the ...
I wrote a version in Delphi (attached) which does both WAV -> VZ and VZ -> WAV. To convert a VZ to a WAV, simply load the VZ file then click "Write". To do the...
Hi Richard, I'm unable to get the attachments. Is it possible for you to upload it to the files section? Thanks, Mike. ... and VZ -> ... click "Write". ... ...
Hi, I've been bidding on systems with joysticks, but to no avail, so I've finally got to the point where I need to buy the from somewhere else. If you have a...
FYI ... From: Tom Thiel Date: Wed, 18 Apr 2007 17:02:50 +1000 To: waulok@... Subject: Re: Vz games Yep, thats ok. Tom Thiel ... address ... wrote ......
Ok, I guess one quick question that comes to mind is: "With what software and what platform did you originally write those games? Were they all in Assembler,...
I was going to ask virtually the same question - what tools were used to develop and test defence penetrator. ... This email was sent from Netspace Webmail:...
I doubt there were many games written in C at that time. Assembly was pretty much the norm. Pascal was still being pushed in the mid to late 80s and a lot of ...
Yes, I would be very surprised if it was something other than assembler or BASIC. ... From: James Diffendaffer To: vzemu@yahoogroups.com Sent: Thursday, April...
(As found at VZ-Alive and other places.) Does anyone know where the article came from? I've always assumed it was published in Electronics Australia in 1991,...
I first saw his article in a Hunter Valley VZ User Group Journal. It then appeared in VZDU a few months later, and maybe other mags. Would have to go looking...
The time of writing was February 1991, if that helps. I don't remember reading it in any HVVZUG Journals (but that doesn't mean it wasn't). Andrew Laird. ... ...
... Oops, wasn't I wrong on that date! (apologies) The article is in: * April 1991, Issue #34, Hunter Valley VZ User Journal. * March/April 1991, VZ Down Under...
Thanks, I'll see if I can track it down myself. Andrew Laird. ... From: vzemu@yahoogroups.com [mailto:vzemu@yahoogroups.com] On Behalf Of David Maunder Sent:...
G'day Jason, ... Comes very well, to see the differences between VZ and arcade. Nice to see the updates. In the attachment a pic of the Magnum Game, I'd missed...
... Since Winter is starting to come on, and I've been very slack at doing anything with the dumping of the Word-pro cartridge, I'll put it on to my list of...