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  • Category: Graphics
  • Founded: Oct 4, 1999
  • Language: English
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#27762 From: Chris 'Xenon' Hanson <xenon@...>
Date: Fri Jul 22, 2005 7:35 pm
Subject: Re: [WCS] Re: difference between variable and fractal maps fractal methods...
xenonofarcticus
Send Email Send Email
 
visualman35 wrote:
> So I Regenerated all 450 frames and set the maximum fractal depth
> to (7) as is states to do...doesn't change anything.
>
> Re-generated just the first 50 frames and tried it with the same
> maximum fractal depth (7) and it looks great....

    Ok. As far as I can tell, you're doing everything right.

    Try turning on the Fractal Depth overlay in your planimetric camera and see
what it
looks like. It's in the Realtime options under Overlay.

    When you say "it looks great" -- how, exactly does it differ from the variant
you don't
think looks right? Just want to make sure I'm pursuing the right thing here.

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

#27763 From: "visualman35" <visualman35@...>
Date: Fri Jul 22, 2005 8:38 pm
Subject: [WCS] Re: difference between variable and fractal maps fractal methods...
visualman35
Send Email Send Email
 
--- In wcsml@yahoogroups.com, Chris 'Xenon' Hanson <xenon@3...>
wrote:
> visualman35 wrote:
> > So I Regenerated all 450 frames and set the maximum fractal depth
> > to (7) as is states to do...doesn't change anything.
> >
> > Re-generated just the first 50 frames and tried it with the same
> > maximum fractal depth (7) and it looks great....
>
>    Ok. As far as I can tell, you're doing everything right.
>
>    Try turning on the Fractal Depth overlay in your planimetric
camera and see what it
> looks like. It's in the Realtime options under Overlay.

It looks pretty much black, except for a faint area of 'lighted-
black'????-what does this mean?
>
>    When you say "it looks great" -- how, exactly does it differ
from the variant you don't
> think looks right? Just want to make sure I'm pursuing the right
thing here.

In the image that is not right, the vegetation is a bit darker, and
the vegetation is a bit more dense looking.....

i uploaded an image under the 'FDM' folder called 18..that has both
the correct and incorrect images on it....not completely rendered
out but you should be able to see the differences between the
two.....


thanks.

ted









>
> --
>       Chris 'Xenon' Hanson | Xenon @ 3D Nature |
http://www.3DNature.com/
>   "I set the wheels in motion, turn up all the machines, activate
the programs,
>    and run behind the scenes. I set the clouds in motion, turn up
light and sound,
>    activate the window, and watch the world go 'round." -Prime
Mover, Rush.

#27764 From: Chris 'Xenon' Hanson <xenon@...>
Date: Fri Jul 22, 2005 8:46 pm
Subject: Re: [WCS] Re: difference between variable and fractal maps fractal methods...
xenonofarcticus
Send Email Send Email
 
visualman35 wrote:
> It looks pretty much black, except for a faint area of 'lighted-
> black'????-what does this mean?

    Darker shades are lower Fractal Depth. Lighter shades are higher.

> In the image that is not right, the vegetation is a bit darker, and
> the vegetation is a bit more dense looking.....
> i uploaded an image under the 'FDM' folder called 18..that has both
> the correct and incorrect images on it....not completely rendered
> out but you should be able to see the differences between the
> two.....

    Well, at a glance it looks pretty simple. I assume your motion path takes you
forward,
and over that rough area in the mid-distance. Because you travel over it, and
fairly close
to it, it probably is assigned a higher fractal depth in the Fractal Depth Maps,
but only
if you generate FDMs for the entire animation. If you do only the first part,
you don't
get to that point, and as a result, the program assigns less detail to it.


    If you don't want your foliage density to be affected by fractal depth, in
the
Ecosystem (ecotype actually, a sub-part of the ecosystem) you can express your
vegetation
density as a number of stems per unit area (acre, hectare, square meter, etc)
instead of
as a percentage of the polygons.

> thanks.
> ted

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

#27765 From: "visualman35" <visualman35@...>
Date: Fri Jul 22, 2005 11:06 pm
Subject: [WCS] Re: difference between variable and fractal maps fractal methods...
visualman35
Send Email Send Email
 
--- In wcsml@yahoogroups.com, Chris 'Xenon' Hanson <xenon@3...>
wrote:
> visualman35 wrote:
> > It looks pretty much black, except for a faint area of 'lighted-
> > black'????-what does this mean?
>
>    Darker shades are lower Fractal Depth. Lighter shades are
higher.
>
> > In the image that is not right, the vegetation is a bit darker,
and
> > the vegetation is a bit more dense looking.....
> > i uploaded an image under the 'FDM' folder called 18..that has
both
> > the correct and incorrect images on it....not completely
rendered
> > out but you should be able to see the differences between the
> > two.....
>
>    Well, at a glance it looks pretty simple. I assume your motion
path takes you forward,
> and over that rough area in the mid-distance. Because you travel
over it, and fairly close
> to it, it probably is assigned a higher fractal depth in the
Fractal Depth Maps, but only
> if you generate FDMs for the entire animation. If you do only the
first part, you don't
> get to that point, and as a result, the program assigns less
detail to it.
>
>
>    If you don't want your foliage density to be affected by
fractal depth, in the
> Ecosystem (ecotype actually, a sub-part of the ecosystem) you can
express your vegetation
> density as a number of stems per unit area (acre, hectare, square
meter, etc) instead of
> as a percentage of the polygons.


Holy crap!!!! You are right! All of my ecosystems' veg are based on
stems per unit area except the riparian area which is the ecosystem
that is all screwed up!!!

I thought that might be an issue but never checked into it with the
notion I had populated all of my ecosystem's over/understories veg
by 'per unit area' and not by 'polygon'!!!! I am such an idiot!!!!



Thanks a million and have a wonderful weekend!!!!!!I'm going to go
dig a hole in the ground and put my head in it for awhile!







>
> > thanks.
> > ted
>
> --
>       Chris 'Xenon' Hanson | Xenon @ 3D Nature |
http://www.3DNature.com/
>   "I set the wheels in motion, turn up all the machines, activate
the programs,
>    and run behind the scenes. I set the clouds in motion, turn up
light and sound,
>    activate the window, and watch the world go 'round." -Prime
Mover, Rush.

#27766 From: "borisstemmer" <borisstemmer@...>
Date: Sun Jul 24, 2005 6:17 pm
Subject: Diploma is done! Thanks to all!
borisstemmer
Send Email Send Email
 
After 3 Months of work my diploma on 3D Landscape Visualization now is
finished. So I´d like to say ...

THANKS TO ALL OF YOU

... for the great support you're offering in this newsgroup! Without
you r help it would nerver have been possible for me to finish with
success.

Boris

#27767 From: "Donaldson-Selby Gavin" <envirodesign@...>
Date: Mon Jul 25, 2005 2:58 am
Subject: Ecosystem Foliage problem ...
lightviz
Send Email Send Email
 
Greetings

I am currently placing vegetable gardens in my low cost
housing settlement, (using tiff's in ecosystems)
and finding that they are not 'hidden' (occluded?) by
3d objects such as houses - in other words they show through
some of the houses.

I was wondering if a work-around might be to use
textured billboards / cross boards?

I apologise in advance if this question is in the WCS archive
  - over enthusiastic use of my ADSL line ensures that my internet
  access is severely curtailed until the beginning of August :-(

Regards

Gavin D-Selby

#27768 From: Kris Briedé <kris@...>
Date: Mon Jul 25, 2005 7:27 am
Subject: RE: [WCS] How to animate a tube or highlight along a highway ?
keb_design
Send Email Send Email
 
I've never noticed this component before! Looks very much like what I'm
trying to achieve. Thanks Adam.

Kris Briedé
KEB Design Pty. Ltd.
Tel. 0407 644 336
Fax. (02) 6582 7235
www.kebdesign.com.au


-----Original Message-----
From: wcsml@yahoogroups.com [mailto:wcsml@yahoogroups.com] On Behalf Of
Adam Hauldren
Sent: Friday, 22 July 2005 19:36
To: wcsml@yahoogroups.com
Subject: RE: [WCS] How to animate a tube or highlight along a highway ?

A few minutes ago I wrote:

"My recommendation is that you download this component:"

Then I didn't list the component I meant! DOH! ;)

In fact it doesn't need downloading, as it ships with VNS.
It's in the comnponent gallery for Terrafectors, General Tab, and is
called "GrowingRoute"
It does exactly what you want, but is probably not the colours or
lumiunosity you need as mentioned in my last reply.

Hope this helps

Regards

Adam




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#27769 From: "James A. Zack" <zack@...>
Date: Mon Jul 25, 2005 1:22 pm
Subject: Re: [WCS] Ecosystem Foliage problem ...
xtraspatial
Send Email Send Email
 
Gavin,

If you have footprints of your buildings as vectors in your WCS/VNS
project, you can attach an ecosystem that doesn't have an ecotype
(understory and overstory) to them.  This will prevent foliage from
being "planted" within the footprints of your buildings.  If you don't
have footprints, you can create vectors by rendering a preview of your
planimetric camera and then digitizing vectors around your houses and
attaching the unfoliated ecosystem to these vectors.

Be sure your ecosystem without foliage (ie, ecotypes) has a higher
priority than the vegetable gardens ecosystem.

Cheers,
Zack

Donaldson-Selby Gavin wrote:

>Greetings
>
>I am currently placing vegetable gardens in my low cost
>housing settlement, (using tiff's in ecosystems)
>and finding that they are not 'hidden' (occluded?) by
>3d objects such as houses - in other words they show through
>some of the houses.
>
>I was wondering if a work-around might be to use
>textured billboards / cross boards?
>
>I apologise in advance if this question is in the WCS archive
> - over enthusiastic use of my ADSL line ensures that my internet
> access is severely curtailed until the beginning of August :-(
>
>Regards
>
>Gavin D-Selby
>
>
>
>
>---------------------------------------------------------------------------
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http://www.groups.yahoo.com/group/wcsml/
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
>

--
--------------------------------

James A. Zack, President
Xtra-Spatial Productions, LLC
4 Woodland Drive
Saratoga Springs, NY 12866-8530

zack@...
www.SpatialExperts.com

518-441-5800 (voice)
--------------------------------

#27770 From: charlieyuill <cyuill@...>
Date: Mon Jul 25, 2005 2:36 pm
Subject: Re: [WCS] terrain curvature
cyuill@...
Send Email Send Email
 
Group,
If we have been down this road before please disregard - does anyone have
good insertable models for:

- a coal bed methane well or well pad
- a gas well
- an oil well

if not i attempt to generate using photogrammetry and then post for the group.
cyuill








At 08:41 AM 6/22/2005 -0400, you wrote:
>Gerald,
>
>Does the preview render show the problem the same as the OpenGL view?
>Please upload a render if the two are not the same.  If the problem
>still shows in the render, maybe you can upload your Terraffector
>component (Using "Sign & Save") for us to look at.
>
>Cheers,
>Zack
>
>cdvg1302 wrote:
>
> >>>I have used an Area terraffector with a Single Soft Stripe Texture
> >>>
> >>>
> >to give the terrain an artificial curvature. This method has worked
> >fine in other projects. But in the recent project I get some artefacts
> >in the form of walls exactly at the edges of the DEM's. The height of
> >these "walls" increase with the effect intensity of the texture and
> >have the shape of the terrain on the top, like a comb. I have
> >doublechecked all settings, but cannot found anything wrong.
> >
> >
> >>   Upload an image -- maybe we'll see something.
> >>
> >>
> >
> >Image just uploaded.
> >
> >
> >
> >
> >---------------------------------------------------------------------------
> >Subscribe/UnSubscribe, Online
> Archives:  http://www.groups.yahoo.com/group/wcsml/
> >
> >Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
>
>--
>--------------------------------
>
>James A. Zack, President
>Xtra-Spatial Productions, LLC
>4 Woodland Drive
>Saratoga Springs, NY 12866-8530
>
>zack@...
>www.SpatialExperts.com
>
>518-441-5800 (voice)
>--------------------------------
>
>
>
>[Non-text portions of this message have been removed]
>
>
>
>---------------------------------------------------------------------------
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>

#27771 From: "David Osti" <david@...>
Date: Mon Jul 25, 2005 3:00 pm
Subject: RE: VNS-Chunk Size Error
freestyle000...
Send Email Send Email
 
Hello,

I am creating a project with dems from the National Map website.  I've
downloaded a bunch of 1/3 NED dems.  When I save and exit the project, the
next time I open it I get a Project Load box which says "A chunk size error
was detected in loading the file.  Not all data was read correctly."  As a
result, all of my data is gone.  I'm using VNS 2.53.  Any suggestions?

Thanks,

Dave Osti
34 North

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.338 / Virus Database: 267.9.4/57 - Release Date: 7/22/2005

#27772 From: Chris 'Xenon' Hanson <xenon@...>
Date: Mon Jul 25, 2005 3:40 pm
Subject: Re: [WCS] Diploma is done! Thanks to all!
xenonofarcticus
Send Email Send Email
 
borisstemmer wrote:
> After 3 Months of work my diploma on 3D Landscape Visualization now is
> finished. So I´d like to say ...
> THANKS TO ALL OF YOU
> ... for the great support you're offering in this newsgroup! Without
> you r help it would nerver have been possible for me to finish with
> success.

    And Congrats to you!

    If you have a paper or other work you'd like others to see, contact us and we
can add
some links to you, or host it if possible.

> Boris

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

#27773 From: Chris 'Xenon' Hanson <xenon@...>
Date: Mon Jul 25, 2005 3:44 pm
Subject: Re: [WCS] RE: VNS-Chunk Size Error
xenonofarcticus
Send Email Send Email
 
David Osti wrote:
> Hello,
> I am creating a project with dems from the National Map website.  I've
> downloaded a bunch of 1/3 NED dems.  When I save and exit the project, the
> next time I open it I get a Project Load box which says "A chunk size error
> was detected in loading the file.  Not all data was read correctly."  As a
> result, all of my data is gone.  I'm using VNS 2.53.  Any suggestions?

    First step is _always_ to check and see if the problem has already been
resolved in the
latest available version of the software:

http://www.3dnature.com/update.html


    Second step would be to try to determine the root cause of the problem. Does
the
project file become damaged after importing just one of the NED DEMs? If you can
isolate
the circumstances under which the problem arises, it's much easier for us to
troubleshoot,
reproduce, and fix if necessary.

> Thanks,
> Dave Osti
> 34 North

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

#27774 From: "David Osti" <david@...>
Date: Mon Jul 25, 2005 4:07 pm
Subject: RE: [WCS] RE: VNS-Chunk Size Error
freestyle000...
Send Email Send Email
 
Hi Chris,
It started with the new 2.55 version.  I don't think this is the cause, but
wanted to revert back to something I was familiar with.  I have now been
importing each dem set,  on its own, saving, exiting and re-opening to see
if it's one in particular or if it just couldn't handle all the new data at
once.


Dave

-----Original Message-----
From: wcsml@yahoogroups.com [mailto:wcsml@yahoogroups.com]On Behalf Of
Chris 'Xenon' Hanson
Sent: Monday, July 25, 2005 8:44 AM
To: wcsml@yahoogroups.com
Subject: Re: [WCS] RE: VNS-Chunk Size Error


David Osti wrote:
> Hello,
> I am creating a project with dems from the National Map website.  I've
> downloaded a bunch of 1/3 NED dems.  When I save and exit the project, the
> next time I open it I get a Project Load box which says "A chunk size
error
> was detected in loading the file.  Not all data was read correctly."  As a
> result, all of my data is gone.  I'm using VNS 2.53.  Any suggestions?

    First step is _always_ to check and see if the problem has already been
resolved in the
latest available version of the software:

http://www.3dnature.com/update.html


    Second step would be to try to determine the root cause of the problem.
Does the
project file become damaged after importing just one of the NED DEMs? If you
can isolate
the circumstances under which the problem arises, it's much easier for us to
troubleshoot,
reproduce, and fix if necessary.

> Thanks,
> Dave Osti
> 34 North

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the
programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.


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--
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Checked by AVG Anti-Virus.
Version: 7.0.338 / Virus Database: 267.9.4/57 - Release Date: 7/22/2005

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Checked by AVG Anti-Virus.
Version: 7.0.338 / Virus Database: 267.9.4/57 - Release Date: 7/22/2005

#27775 From: "Donaldson-Selby Gavin" <envirodesign@...>
Date: Mon Jul 25, 2005 7:18 pm
Subject: Re: Ecosystem Foliage problem ...
lightviz
Send Email Send Email
 
Hi Zack

Thanks for the response. The problem, however, is not one
of foliage growing inside the building, but rather of it being
visisble from the other side of the building - despite two
3d wall separated by 5 Metres. The foliage is growing
quite correctly in its allocated vector.

I was wondering if I could not perhaps use a 2.5D 'billboard'
as a 3D object in the Ecotype editor? Would VNS rotate the
'billboard' to face the camera? Unless there is something else
I've missed?

Many thanks

Gavin D-Selby


----- Original Message -----

Message: 4
    Date: Mon, 25 Jul 2005 09:22:54 -0400
    From: "James A. Zack" <zack@...>
Subject: Re: Ecosystem Foliage problem ...

Gavin,

If you have footprints of your buildings as vectors in your WCS/VNS
project, you can attach an ecosystem that doesn't have an ecotype
(understory and overstory) to them.  This will prevent foliage from
being "planted" within the footprints of your buildings.  If you don't
have footprints, you can create vectors by rendering a preview of your
planimetric camera and then digitizing vectors around your houses and
attaching the unfoliated ecosystem to these vectors.

Be sure your ecosystem without foliage (ie, ecotypes) has a higher
priority than the vegetable gardens ecosystem.

Cheers,
Zack

Donaldson-Selby Gavin wrote:

>Greetings
>
>I am currently placing vegetable gardens in my low cost
>housing settlement, (using tiff's in ecosystems)
>and finding that they are not 'hidden' (occluded?) by
>3d objects such as houses - in other words they show through
>some of the houses.
>
>I was wondering if a work-around might be to use
>textured billboards / cross boards?
>
>I apologise in advance if this question is in the WCS archive
> - over enthusiastic use of my ADSL line ensures that my internet
> access is severely curtailed until the beginning of August :-(
>
>Regards
>
>Gavin D-Selby
>
>
>
>

#27776 From: "James A. Zack" <zack@...>
Date: Mon Jul 25, 2005 7:46 pm
Subject: Re: [WCS] Re: Ecosystem Foliage problem ...
xtraspatial
Send Email Send Email
 
A picture would help me understand the nature of the problem I think.
Can you post one to the files section of the Yahoo! group?

Otherwise, if you're seeing through walls, I'd venture to guess that the
normals of your 3D object are flipped.  Try using a doublesided 3D
Material for your walls and see if that helps.

Cheers,
Zack

Donaldson-Selby Gavin wrote:

>Hi Zack
>
>Thanks for the response. The problem, however, is not one
>of foliage growing inside the building, but rather of it being
>visisble from the other side of the building - despite two
>3d wall separated by 5 Metres. The foliage is growing
>quite correctly in its allocated vector.
>
>I was wondering if I could not perhaps use a 2.5D 'billboard'
>as a 3D object in the Ecotype editor? Would VNS rotate the
>'billboard' to face the camera? Unless there is something else
>I've missed?
>
>Many thanks
>
>Gavin D-Selby
>
>
>----- Original Message -----
>
>Message: 4
>   Date: Mon, 25 Jul 2005 09:22:54 -0400
>   From: "James A. Zack" <zack@...>
>Subject: Re: Ecosystem Foliage problem ...
>
>Gavin,
>
>If you have footprints of your buildings as vectors in your WCS/VNS
>project, you can attach an ecosystem that doesn't have an ecotype
>(understory and overstory) to them.  This will prevent foliage from
>being "planted" within the footprints of your buildings.  If you don't
>have footprints, you can create vectors by rendering a preview of your
>planimetric camera and then digitizing vectors around your houses and
>attaching the unfoliated ecosystem to these vectors.
>
>Be sure your ecosystem without foliage (ie, ecotypes) has a higher
>priority than the vegetable gardens ecosystem.
>
>Cheers,
>Zack
>
>Donaldson-Selby Gavin wrote:
>
>
>
>>Greetings
>>
>>I am currently placing vegetable gardens in my low cost
>>housing settlement, (using tiff's in ecosystems)
>>and finding that they are not 'hidden' (occluded?) by
>>3d objects such as houses - in other words they show through
>>some of the houses.
>>
>>I was wondering if a work-around might be to use
>>textured billboards / cross boards?
>>
>>I apologise in advance if this question is in the WCS archive
>>- over enthusiastic use of my ADSL line ensures that my internet
>>access is severely curtailed until the beginning of August :-(
>>
>>Regards
>>
>>Gavin D-Selby
>>
>>
>>
>>
>>
>>
>
>
>
>
>---------------------------------------------------------------------------
>Subscribe/UnSubscribe, Online Archives: 
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>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>

--
--------------------------------

James A. Zack, President
Xtra-Spatial Productions, LLC
4 Woodland Drive
Saratoga Springs, NY 12866-8530

zack@...
www.SpatialExperts.com

518-441-5800 (voice)
--------------------------------



[Non-text portions of this message have been removed]

#27777 From: Chris 'Xenon' Hanson <xenon@...>
Date: Mon Jul 25, 2005 9:17 pm
Subject: Re: [WCS] Re: Ecosystem Foliage problem ...
xenonofarcticus
Send Email Send Email
 
Donaldson-Selby Gavin wrote:
> Hi Zack
> Thanks for the response. The problem, however, is not one
> of foliage growing inside the building, but rather of it being
> visisble from the other side of the building - despite two
> 3d wall separated by 5 Metres. The foliage is growing
> quite correctly in its allocated vector.

    Do you have "Render From Overhead" turned on mistakenly?

> Many thanks
> Gavin D-Selby

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

#27778 From: "keb_design" <kris@...>
Date: Tue Jul 26, 2005 6:22 am
Subject: Material Editor - Slope Shader Parameters
keb_design
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Hi,
I have set up a slope shader material consisting of several colours
and given each colour a sharp edge transition. Each polygon seems to
render the correct colour, but I note that there is a slight colour
variation. Ie: Light Green is designated from 5.6deg to 8.4 deg.
Whilst the rendered colour is mostly light green, there is still a
slight variation of the light green in some of polygons. I just want
the same colour for each polygon without variation. How can I achieve
this?
Regards, Kris

#27779 From: Hans van der Maarel <hans@...>
Date: Tue Jul 26, 2005 6:36 am
Subject: Re: [WCS] Material Editor - Slope Shader Parameters
hans905
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Kris,

> I have set up a slope shader material consisting of several colours
> and given each colour a sharp edge transition. Each polygon seems to
> render the correct colour, but I note that there is a slight colour
> variation. Ie: Light Green is designated from 5.6deg to 8.4 deg.
> Whilst the rendered colour is mostly light green, there is still a
> slight variation of the light green in some of polygons. I just want
> the same colour for each polygon without variation. How can I achieve
> this?

Did you turn off shadows? What I usually do for renders for mapping
projects is turn off shadows, turn off lights and set the ambient light
in the atmosphere to a 100% intensity. This eliminates unwanted shadows,
reflections and light spots.

Hope this helps.
--
Hans van der Maarel
Red Geographics
www.redgeographics.com / hans@...

#27780 From: "keb_design" <kris@...>
Date: Tue Jul 26, 2005 6:58 am
Subject: Re: [WCS] Material Editor - Slope Shader Parameters
keb_design
Send Email Send Email
 
I had shadows off, but lights on. I followed your steps and got
exactly the result I was wanting. Thank you very much Hans.
Have a great day :)
Regards, Kris

--- In wcsml@yahoogroups.com, Hans van der Maarel <hans@r...> wrote:
> Kris,
>
> > I have set up a slope shader material consisting of several
colours
> > and given each colour a sharp edge transition. Each polygon
seems to
> > render the correct colour, but I note that there is a slight
colour
> > variation. Ie: Light Green is designated from 5.6deg to 8.4 deg.
> > Whilst the rendered colour is mostly light green, there is still
a
> > slight variation of the light green in some of polygons. I just
want
> > the same colour for each polygon without variation. How can I
achieve
> > this?
>
> Did you turn off shadows? What I usually do for renders for
mapping
> projects is turn off shadows, turn off lights and set the ambient
light
> in the atmosphere to a 100% intensity. This eliminates unwanted
shadows,
> reflections and light spots.
>
> Hope this helps.
> --
> Hans van der Maarel
> Red Geographics
> www.redgeographics.com / hans@r...

#27781 From: "Boris Stemmer" <borisstemmer@...>
Date: Tue Jul 26, 2005 8:19 am
Subject: Re: [WCS] Diploma is done! Thanks to all!
borisstemmer
Send Email Send Email
 
Hi!

That´s what I had asked next for! I`d like to prepare something for the
3D-Nature Artist gallery, cause I´ve got no homepage yet. Who`s my contact
for that?



>From: Chris 'Xenon' Hanson <xenon@...>
>Reply-To: wcsml@yahoogroups.com
>To: wcsml@yahoogroups.com
>Subject: Re: [WCS] Diploma is done! Thanks to all!
>Date: Mon, 25 Jul 2005 09:40:47 -0600
>
>borisstemmer wrote:
> > After 3 Months of work my diploma on 3D Landscape Visualization now is
> > finished. So I´d like to say ...
> > THANKS TO ALL OF YOU
> > ... for the great support you're offering in this newsgroup! Without
> > you r help it would nerver have been possible for me to finish with
> > success.
>
>    And Congrats to you!
>
>    If you have a paper or other work you'd like others to see, contact us
>and we can add
>some links to you, or host it if possible.
>
> > Boris
>
>--
>       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
>   "I set the wheels in motion, turn up all the machines, activate the
>programs,
>    and run behind the scenes. I set the clouds in motion, turn up light
>and sound,
>    activate the window, and watch the world go 'round." -Prime Mover,
>Rush.
>
>
>---------------------------------------------------------------------------
>Subscribe/UnSubscribe, Online Archives:
>http://www.groups.yahoo.com/group/wcsml/
>
>Yahoo! Groups Links
>
>
>
>
>
>
>

#27782 From: Chris 'Xenon' Hanson <xenon@...>
Date: Tue Jul 26, 2005 2:22 pm
Subject: Re: [WCS] Diploma is done! Thanks to all!
xenonofarcticus
Send Email Send Email
 
Boris Stemmer wrote:
> Hi!
> That´s what I had asked next for! I`d like to prepare something for the
> 3D-Nature Artist gallery, cause I´ve got no homepage yet. Who`s my contact
> for that?

    Mindy.

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

#27783 From: Mindy Bieging <Mindy@...>
Date: Tue Jul 26, 2005 3:39 pm
Subject: Re: [WCS] Diploma is done! Thanks to all!
mindybieging
Send Email Send Email
 
Boris Stemmer wrote:
> Hi!
>
> That´s what I had asked next for! I`d like to prepare something for the
> 3D-Nature Artist gallery, cause I´ve got no homepage yet. Who`s my contact
> for that?

Send me the images and any work that you want exhibited privately and i
will work with you to get them up.

Mindy at 3dnature dot com

Look forward to seeing your work.

Mindy
--
Mindy K. Bieging, Sales & Marketing Manager, 3D Nature

Mindy@...   (303) 659-4028   http://www.3DNature.com

#27784 From: "Donaldson-Selby Gavin" <envirodesign@...>
Date: Tue Jul 26, 2005 11:05 pm
Subject: Re: Ecosystem Foliage problem ...
lightviz
Send Email Send Email
 
Hi Chris and Zack

Many thanks for the help - the problem turned out to be
"Render From Overhead" being turned on. I hadn't seen
that option - having always used "view preferences" to
control preview renders.

Regards

Gavin D-S

Message: 3
    Date: Mon, 25 Jul 2005 15:17:09 -0600
    From: Chris 'Xenon' Hanson <xenon@...>
Subject: Re: Re: Ecosystem Foliage problem ...

Donaldson-Selby Gavin wrote:
> Hi Zack
> Thanks for the response. The problem, however, is not one
> of foliage growing inside the building, but rather of it being
> visisble from the other side of the building - despite two
> 3d wall separated by 5 Metres. The foliage is growing
> quite correctly in its allocated vector.

    Do you have "Render From Overhead" turned on mistakenly?

> Many thanks
> Gavin D-Selby

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the
programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.


________________________________________________________________________

#27785 From: "Donaldson-Selby Gavin" <envirodesign@...>
Date: Tue Jul 26, 2005 11:08 pm
Subject: Market garden barter
lightviz
Send Email Send Email
 
I know its not Halloween, but if anyone has
VNS usable pumpkins or tomatoes, I'd gladly
swop for carrots, cabbage or spinach!

Gavin D-S

#27786 From: "Boris Stemmer" <borisstemmer@...>
Date: Wed Jul 27, 2005 4:50 pm
Subject: Re: [WCS] Diploma is done! Thanks to all!
borisstemmer
Send Email Send Email
 
Hi Mindy!

As part of my diploma, I created a flash animated interactive CD with most
of my work. What about sending it via Mail to you. And then lets see what
will be usefull?

Thank you

>From: Mindy Bieging <Mindy@...>
>Reply-To: wcsml@yahoogroups.com
>To: wcsml@yahoogroups.com
>Subject: Re: [WCS] Diploma is done! Thanks to all!
>Date: Tue, 26 Jul 2005 09:39:57 -0600
>
>Boris Stemmer wrote:
> > Hi!
> >
> > That´s what I had asked next for! I`d like to prepare something for the
> > 3D-Nature Artist gallery, cause I´ve got no homepage yet. Who`s my
>contact
> > for that?
>
>Send me the images and any work that you want exhibited privately and i
>will work with you to get them up.
>
>Mindy at 3dnature dot com
>
>Look forward to seeing your work.
>
>Mindy
>--
>Mindy K. Bieging, Sales & Marketing Manager, 3D Nature
>
>Mindy@...   (303) 659-4028   http://www.3DNature.com
>
>
>
>
>
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>http://www.groups.yahoo.com/group/wcsml/
>
>Yahoo! Groups Links
>
>
>
>
>
>
>

#27787 From: Mindy Bieging <Mindy@...>
Date: Wed Jul 27, 2005 5:14 pm
Subject: Re: [WCS] Diploma is done! Thanks to all!
mindybieging
Send Email Send Email
 
Boris Stemmer wrote:
> Hi Mindy!
>
> As part of my diploma, I created a flash animated interactive CD with most
> of my work. What about sending it via Mail to you. And then lets see what
> will be usefull?
>
> Thank you

That would be great!

Send it to:

3D Nature
Mindy Bieging
13195 West Chenango Ave
Morrison Co 80465

Send me whatever you have and we will work with you to get some if not
all of it online.

Mindy
--
Mindy K. Bieging, Sales & Marketing Manager, 3D Nature

Mindy@...   (303) 659-4028   http://www.3DNature.com

#27788 From: "Guy Asselin" <guy.asselin@...>
Date: Thu Jul 28, 2005 1:14 pm
Subject: clouds shadows on the landscape
guy.asselin@...
Send Email Send Email
 
Hi,

I work with WCS.

I created a project of a landscape with clouds (Norfolk fluffy cumulus) in the
sky. The sun was set by position at 12:00 pm (noon). I was wondering if it's
possible to project the shadows of these clouds on the terrain, for a more
realistic image.

If someone could help me with that, I would appreciate.


Guy Asselin, ing.f. M.Sc.
Consultants forestiers DGR inc.
870, avenue Casot
Québec, Qc
G1S 2X9

Tél.: 418-683-2385
Fax: 418-683-0219

Courriel: guy.asselin@...
Site internet: www.dgr.ca

[Non-text portions of this message have been removed]

#27789 From: "James A. Zack" <zack@...>
Date: Thu Jul 28, 2005 1:43 pm
Subject: Re: [WCS] clouds shadows on the landscape
xtraspatial
Send Email Send Email
 
Sure it is!  That is what cloud shadows are all about.

You must have a shadow component that will receive the cloud shadows and
have your render options enable cloud shadows.  Your cloud component
should be set to cast shadows.

The trick here is to position your cloud model bounds so that the clouds
will be between your terrain and the Sun.  Often this means positioning
the clouds to extend quite a bit to the South (in the northern
hemisphere at noon).  Of course if you want the clouds to be visible in
the render, you'll need to extend the bounds quite a fair distance
towards the visible horizon.  I suggest that you set up a render options
component that enables only terrain (no veg, tfxs, 3dos, etc), clouds,
and cloud shadows to test to get it right.  Once that's dialed in render
your cloud shadow map with the Use File checkbox enabled and render your
scene.

Cheers,
Zack

Guy Asselin wrote:

>Hi,
>
>I work with WCS.
>
>I created a project of a landscape with clouds (Norfolk fluffy cumulus) in the
sky. The sun was set by position at 12:00 pm (noon). I was wondering if it's
possible to project the shadows of these clouds on the terrain, for a more
realistic image.
>
>If someone could help me with that, I would appreciate.
>
>
>Guy Asselin, ing.f. M.Sc.
>Consultants forestiers DGR inc.
>870, avenue Casot
>Québec, Qc
>G1S 2X9
>
>Tél.: 418-683-2385
>Fax: 418-683-0219
>
>Courriel: guy.asselin@...
>Site internet: www.dgr.ca
>
>[Non-text portions of this message have been removed]
>
>
>
>---------------------------------------------------------------------------
>Subscribe/UnSubscribe, Online Archives: 
http://www.groups.yahoo.com/group/wcsml/
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
>

--
--------------------------------

James A. Zack, President
Xtra-Spatial Productions, LLC
4 Woodland Drive
Saratoga Springs, NY 12866-8530

zack@...
www.SpatialExperts.com

518-441-5800 (voice)
--------------------------------

#27790 From: "Guy Asselin" <guy.asselin@...>
Date: Thu Jul 28, 2005 3:34 pm
Subject: Re: [WCS] clouds shadows on the landscape
guy.asselin@...
Send Email Send Email
 
----- Original Message -----
From: "James A. Zack" <zack@...>
To: <wcsml@yahoogroups.com>
Sent: Thursday, July 28, 2005 9:43 AM
Subject: Re: [WCS] clouds shadows on the landscape


> Sure it is!  That is what cloud shadows are all about.
>
> You must have a shadow component that will receive the cloud shadows and
> have your render options enable cloud shadows.  Your cloud component
> should be set to cast shadows.
I tried that.
My cloud component and render options are enabled, but I'm not sure my
shadow component is right! i created a shadow component in the shadow editor
(i called it shadow!!!, no vectors attached to it). Floating, overlap and
enabled are checked. I didn't do anything in the "cast shadows" thumbnail
and I checked Cloud shadow maps checkbox in the "receive shadows" thumbnail.
>
> The trick here is to position your cloud model bounds so that the clouds
> will be between your terrain and the Sun.  Often this means positioning
> the clouds to extend quite a bit to the South (in the northern
> hemisphere at noon).  Of course if you want the clouds to be visible in
> the render, you'll need to extend the bounds quite a fair distance
> towards the visible horizon.  I suggest that you set up a render options
> component that enables only terrain (no veg, tfxs, 3dos, etc), clouds,
> and cloud shadows to test to get it right.  Once that's dialed in render
> your cloud shadow map with the Use File checkbox enabled and render your
> scene.
>
My cloud bounds exceeds my terrain by 800km! Everything but the ground and
clouds were disabled for the testing of the render. In the cloud model
editor, in the Shadows thumbnail these checkbox were checked CAST,
COMBINATION, CLOUD SHADOW MAPS, USE FILE and LOW.

When I render that scene (only the ground and clouds) what i get is darker
clouds base like if it was the clouds bas that received the shadows and not
the ground. Obviously, there is something wrong that I'm doing ;-)

Take my hand and show me the way!

Guy

> Cheers,
> Zack
>
> Guy Asselin wrote:
>
>>Hi,
>>
>>I work with WCS.
>>
>>I created a project of a landscape with clouds (Norfolk fluffy cumulus) in
>>the sky. The sun was set by position at 12:00 pm (noon). I was wondering
>>if it's possible to project the shadows of these clouds on the terrain,
>>for a more realistic image.
>>
>>If someone could help me with that, I would appreciate.
>>
>>
>>Guy Asselin, ing.f. M.Sc.
>>Consultants forestiers DGR inc.
>>870, avenue Casot
>>Québec, Qc
>>G1S 2X9
>>
>>Tél.: 418-683-2385
>>Fax: 418-683-0219
>>
>>Courriel: guy.asselin@...
>>Site internet: www.dgr.ca
>>
>>[Non-text portions of this message have been removed]
>>
>>
>>
>>---------------------------------------------------------------------------
>>Subscribe/UnSubscribe, Online Archives:
>>http://www.groups.yahoo.com/group/wcsml/
>>
>>Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
> --
> --------------------------------
>
> James A. Zack, President
> Xtra-Spatial Productions, LLC
> 4 Woodland Drive
> Saratoga Springs, NY 12866-8530
>
> zack@...
> www.SpatialExperts.com
>
> 518-441-5800 (voice)
> --------------------------------
>
>
>
>
>
> ---------------------------------------------------------------------------
> Subscribe/UnSubscribe, Online Archives:
> http://www.groups.yahoo.com/group/wcsml/
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

#27791 From: Chris 'Xenon' Hanson <xenon@...>
Date: Sat Jul 30, 2005 5:08 am
Subject: AlphaPixel PixelSense CIR
xenonofarcticus
Send Email Send Email
 
You know, I just realized I forgot to announce this here a couple months ago,
which is
kind of silly, since I actually created this product primarily _for_ VNS users:

http://www.alphapixel.com/products/pixelsenseCIR/

    AlphaPixel PixelSense CIR is a $49 utility to convert Color InfraRed
airphotos into a
close approximation of natural color, suitable for 3D visualization.

    There are some spiffy examples on the PixelSense CIR page, and some more in
the Gallery:
http://www.alphapixel.com/gallery/

    It's actually a really useful tool, as there are a number of places in the US
that
high-res (1m) CIR DOQQs are freely available. 30m color Landsat is the
next-best-thing,
and it doesn't even come close in resolution.

    So, if you're looking for a color drape image for your next project, and
"real" natural
color ortho-imagery isn't available, or affordable, check out PixelSense CIR and
see if it
can help you out. We have a list online of data sources where one can obtain
imagery
usable in PixelSense CIR:

http://www.alphapixel.com/links/

--
       Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/
   "I set the wheels in motion, turn up all the machines, activate the programs,
    and run behind the scenes. I set the clouds in motion, turn up light and
sound,
    activate the window, and watch the world go 'round." -Prime Mover, Rush.

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