I am considering purchasing VNS and would like to know how long I should expect to become reasonably proficient at creating 3D models and animations. I have a...
Karl, The thing about VNS is that you can create very impressive scenes after doing just the basic tutorials, which will likely take you about a week to get...
Thanks, Kevin: I've done a little investigating of various programs and I'm nearly sold on VNS. It's great to hear some re-inforcement, and to have some up...
Karl, As Kevin has already said, if you start out with the tutorials that come with VNS, you're getting a pretty good start. VNS is a massively complex piece...
... Nah, we eat newbies for LUNCH! ;) ... Adam is in Australia at this moment, and I don't believe he's planning another training seminar. I believe Mindy has...
Karl, I can give you a slightly different perspective.. we used the software for a couple months for visualization of a study area mostly managed wtih ArcGIS....
Thank you guys!! It's great to get such a thorough response.from many different perspectives. Makes me feel that should I purchase VNS and have problems,...
Ah, I couldn't find a way to load a raster in for the water elevation. I ended up adding a property column to the river shapefile with elevation (the river was...
... This piqued my brain, and I remembered I just dealt with a similar support issue in mid-August. I'll reprint the reply from the user, with the identifying...
Having read through this latest discussion again, I have a few more questions about some of the issues that were raised. First, can someone explain a little...
Karl, ... IIRC, the discussion was on having 30.000 3D objects in a scene. Trees are generally not handled as 3D objects, but as 2D images and consequently,...
Hi Karl, I thought I'd throw in my few cents into this discussion. When I was in your shoes trying to find the best program to suit my needs I tried all the...
... An example may work well to illustrate. Let's say you have 100 houses, all the same object. The traditional 3D solution involves loading a 100 copies of...
If a tree is placed in a scene as a 2D image object does this mean it shows up as a plane? This would seem to be fine from a distance, but as you move in close...
Its a billboard, it rotates to always face the camera. When you very very close it becomes apparent its 2D, but especially if you try to rotate around it/above...
Our 2D trees do turn to face the camera as John said. However, unless you get really close it is not obvious. The lighting on the trees does change as they...
Thanks to all again. I think I'm sold. Karl ... From: wcsml@yahoogroups.com [mailto:wcsml@yahoogroups.com] On Behalf Of Marco Gualdrini Sent: Sunday, September...
... Go look at the demo animations, and see if you can tell that they're not 3D trees. There's a lot of "Natural Intelligence" (someday we're gonna trademark...
Hello, I'm using WCS 5 foliage effects to place some people. Each image goes in a point vector. I have done a clowd of points to simulate a crwod. Up to here...
Fernando, Have you made sure that the vectors conform to the terrain? (Database editor - Extent Tab). If the vectors are sitting above the terrain, so will the...
... Limitations of WCS 5's anti-aliasing z-buffer. Solved in WCS6/VNS2 with the Pixel Fragments renderer. ... -- Chris 'Xenon' Hanson | Xenon @ 3D Nature |...
Hi! When I'm appling a dynamic (elevation) texture to the foliage image backlight parameter RGB foliage image is rendered as grayscale image. If I disable...
Hi, I'm having probelms when rendering a scene in which I go close to the terrain (Nearly on it) and the target somewhat horizontal. The terrain close to the...
... I'm not entirely sure. It seems like a bug, but we might need Gary's opinion on this -- it may be that there's a subtle way this is intended to be used. ...
... Fernando, If this is a preview or final render, and not OpenGL view, your observations appears to be consistent with a camera that is below the surface....
... What happens is that when they get too close together they can start to blend. There is a Foliage Blending control, located I believe in the Environment...