I think Chris's approach might be the best, but you could also use a material gradient within each ecosystem. You could apply a dynamic parameter texture...
John Cleary
johncleary@...
Nov 1, 2006 8:05 am
30778
... Sounds like you can't wait for ZPE Downunder once I am relocated and settled! ;) ... Yes ... Bu**er all ;) ... Definitely... ... As far as I know there's...
Adam, Thanks for providing those detailed instructions to everyone (took it off my to-do list). You're indeed a resource for the whole VNS/WCS community! ...
Hi, thanks for the help, it works now. Only one problem: the image gets distorted different on every side. I mapped an grid on the wall. The cells of the grid...
Hi, I posted another picture to files (building_test2.jpg). There are my settings for size and two different centers. The building is 30m high, so I centered...
Hello Listers, I have several classes of vectors that I am rendering (land use boundaries) and can't figure out how to control the draw order so particular...
... Hi Shepherd, you can use the priority to make such rendering orders. It could be possible that you need to make a concept for these, e.g. if you got many ...
Thanks Rolf, Actually I am not attaching any effects to the vectors. I am simply drawing them on the terrain at the end of the render. I can do these as a ...
... The vectors are drawn in a non-controllable order, but they are layered visually by their distance form the camera. If you want one layer to appear atop...
... Something seems very odd here. What exact version of VNS are you running? This technique works fine, and your settings look fine to me. I used this...
Hello guys. After a long time, my company finally find the time to select a bunch of material, prepared in the last 2 years, mainly rendered in VNS and ...
... If your native language was English, they'd be worth 1000 words ;) http://en.wikipedia.org/wiki/A_picture_is_worth_a_thousand_words I'll try to browse your...
... I've noticed the Latin-derived languages tend to be more verbose than our mishmash stepchild-of-Frisian tongue. -- Chris 'Xenon' Hanson | Xenon @ 3D Nature...
Thanks much- it's what I had suspected, and will continue to composite in post. Cheers, Shepherd ... [Non-text portions of this message have been removed]...
Adam Thanks for that! I'll give it go...... And yes there might have to be some negative latitude training :) So the rumour has some truth? John ... Sounds...
John Cleary
johncleary@...
Nov 4, 2006 10:15 am
30794
... There is a 2.75 update, but I don't recall any fixed relating to this recently. It would still be worth updating, just to make sure you're not chasing a...
Indeed - not a rumour, 'tis fact...I am gonna be a "pommie downunder" as soon as all the necessary logistics are finalised. Of course that is easier said than...
Congratulations to Brendan Walashek who has been selected as the November Artist of the month. http://www.3dnworld.com/aotm.php Thank you for your continued...
Great Work Brendan. Regards Adam ... http://www.3dnworld.com/aotm.php Thank you for your continued excellent work Brendan. Mindy -- Mindy K. Bieging, Sales &...
Hi I rendered an animation on a forest area I created and after the animation was complete, I went to render a preview at time zero and found some of my stands...
... Darcy, Which method of assigning stem density did you use: % of Polygons or per Unit Area? If you re-render (final not preview) the frame at time zero, is...
Fractal depth is set to constant. Does this get altered after a render is performed? ... http://www.3DNature.com/ ... the programs, ... light and sound, ... ...
Stem density is assigned by stems per unit area (hectare). After performing a final render (I created a tiff file), the image still has the issue of the low...
Do you have any keyframes on your ecosystem? Kevin Graham B.Sc. GIS and Visualization Specialist Golder Associates Ltd. 500, 4260 Still Creek Drive Burnaby,...
Looking for some help/direction here....all comments welcome I've been asked to look into something that is a bit of a departure from what I have previously...
I have keyframes for multiple ecosystems and attributes. I always render a preview after creating keyframes or changing attributes and everything looked...