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Messages 31315 - 31344 of 34352   Oldest  |  < Older  |  Newer >  |  Newest
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31315
just in case others are having the same problem - i think i know the issue now... the base of profile elevation. i'm working at sea level and am experimenting...
lwasser2003
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Jan 2, 2007
2:03 am
31316
Just in case anyone's having problems getting started with crepuscular rays and the BacklitClouds Cloud Model and Atmosphere Components: ...
Scott Cherba
rscottcherba
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Jan 2, 2007
3:51 am
31317
... Here's an example of a really wide ortho camera, made YEARS ago before I had great imagery. http://www.3dnworld.com/users/59/images/orthorockyhigh.jpg -- ...
Frank Weed II
wcs_frank2
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Jan 2, 2007
5:41 pm
31318
... Also check that your texture size is appropriate, and that the texture Coordinate Space is set correctly. A postage stamp size texture on an office...
Frank Weed II
wcs_frank2
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Jan 2, 2007
5:47 pm
31319
Very nice tutorial Scott - thank you. K _____ From: wcsml@yahoogroups.com [mailto:wcsml@yahoogroups.com] On Behalf Of Scott Cherba Sent: Tuesday, 2 January...
Kris Briede
keb_design
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Jan 2, 2007
5:59 pm
31320
I am getting this message in bottom of interface, "Render list: no DEM's in view" And the scene exports are going to the end, working through all the tiled...
Lovel, Rick C.
ricklovel
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Jan 2, 2007
7:53 pm
31321
... We are finally all out. It was 2 BIG storms back to back but it made for some great sledding! Frank got stuck in the street by his house this morning but...
Mindy Bieging
mindybieging
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Jan 2, 2007
8:42 pm
31322
A tutorial on 3DO and Wall planar textures I dusted off for general consumption: http://www.cherba.com/wcs/tutorials/vns/061231/ ... Scott Cherba photography ....
Scott Cherba
rscottcherba
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Jan 2, 2007
8:46 pm
31323
... Hmm. I'm at a loss here. Maybe try create a new Scene Exporter component and see if it suffers the same problem. Can you think of ANYTHING that might have...
Chris 'Xenon' Hanson
xenonofarcticus
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Jan 2, 2007
9:59 pm
31324
great tutorial!! thanks. :) ... crepuscular rays ... seen ... http://www.3DNature.com/...
lwasser2003
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Jan 2, 2007
10:31 pm
31325
I think I figured it out. ( I'm 75% sure) ( running another bigger output test). Can you think of ANYTHING that might have changed in the interim? = ...
Lovel, Rick C.
ricklovel
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Jan 2, 2007
10:54 pm
31326
Congratulation to Katy Appleton who was selected as the January Artist of the Month. http://www.3dnworld.com/aotm.php Nice work Katy! Mindy -- Mindy K....
Mindy Bieging
mindybieging
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Jan 2, 2007
11:57 pm
31327
Hi all! I need some explanation here! How can I have shadows on terrain (from the terrain itself or the elements of my ecosystems) if the offset is 25m? I...
guy.asselin
guy.asselin@...
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Jan 3, 2007
4:17 pm
31328
Dwayne is a very talented artist and early WCS user, who dug up some foliage images he made back then and made them available for free on his web site. Check...
Chris 'Xenon' Hanson
xenonofarcticus
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Jan 3, 2007
6:28 pm
31329
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the wcsml group. File :...
wcsml@yahoogroups.com
Send Email
Jan 3, 2007
6:37 pm
31330
I am multiplying the dimensions of the building in meters by 12. So, the perimeter is 3279 pixels. The height is 151.2 pixels (12.6m). The problem is that...
stephpedro
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Jan 3, 2007
6:50 pm
31331
Stephanie, ... Possibly. There's no such thing as 0.2 pixel. ... Round to the nearest integer value. ... Do you mean a corner of the building? No. You'll have...
Hans van der Maarel
hans905
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Jan 3, 2007
7:09 pm
31332
... In this case, it's not critical enough to worry about. You're getting something like 8.3cm resolution already, so that's fine. Just round off the decimal...
Chris 'Xenon' Hanson
xenonofarcticus
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Jan 3, 2007
7:29 pm
31333
Hans, Actually, Fireworks has an extension for calculating partial pixels. My GIS vector footprint is 79.33 x 57.3. So I rounded those numbers to get even...
stephpedro
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Jan 3, 2007
8:11 pm
31334
Chris, I am working with a new wall component. It is yellow w/ a green roof. It renders yellow, but is pretty dark yellow near the front. When I create a...
stephpedro
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Jan 3, 2007
8:28 pm
31335
... This is probably a lighting issue, which you can address later, if you like. You can turn up the Luminosity of the Material to 100% to make it unaffected...
Chris 'Xenon' Hanson
xenonofarcticus
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Jan 3, 2007
9:14 pm
31336
Beautiful! Lovely work, Katy. Gavin D-S ... Artist...
Gavin D-Selby
lightviz
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Jan 4, 2007
12:41 am
31337
Really impressive work Katy! Hard to tell if many of the pictures are photographs or visualizations. Regards Fredrik Ahl <http://www.scalo.se/> Scalo AB |...
Fredrik Ahl
fredrikahl
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Jan 4, 2007
8:53 am
31338
... From: guy.asselin To: wcsml@yahoogroups.com Cc: James A. Zack Sent: Wednesday, January 03, 2007 11:07 AM Subject: Re: [WCS] how to avoid striping with...
guy.asselin
guy.asselin@...
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Jan 4, 2007
2:03 pm
31339
... Guy, The shadow offset is simply used to calculate the display of shadows. Since the shadows are image-based, sometimes they intersect the terrain or ...
Adam Hauldren
nlightuk
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Jan 4, 2007
3:41 pm
31340
... like. You can ... by light or shadows. ... situation where shading ... as opposed to a ... the luminosity to ... Chris, the 100% luminosity works well for...
stephpedro
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Jan 4, 2007
3:47 pm
31341
That's Dr. Appleton to you and me! ... From: wcsml@yahoogroups.com [mailto:wcsml@yahoogroups.com] On Behalf Of Gavin D-Selby Sent: Wednesday, January 03, 2007...
Mike Mundy
visgroup3d
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Jan 4, 2007
4:36 pm
31342
Yeah, but we won't hold that against her ;) Great work, as ever Katy... Best regards Adam...
Adam Hauldren
nlightuk
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Jan 4, 2007
4:55 pm
31343
... Ok. If you have to turn on width tile and height tile, it means your scale and center settings aren't quite right. Turning Tile on is just a band-aid that...
Chris 'Xenon' Hanson
xenonofarcticus
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Jan 4, 2007
5:51 pm
31344
I am working on a fly through animation of a large area along the Wasatch Front (SLC area) of Utah. The area extent is ~50 miles X 40 miles. I currently have a...
Tom Watson
tttomw
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Jan 4, 2007
6:48 pm
Messages 31315 - 31344 of 34352   Oldest  |  < Older  |  Newer >  |  Newest
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