Finally, my new copy of VNS3! Yea! Oh, I'm rusty. Boo :( Loaded 171mb LIDAR ascii grid, 5ft cells. Tiled 18x 20. Its a valley in AK roughly 6 miles long by 3...
... Set the memory limits lower. These are the amounts VNS sets aside for caching data, which means it's memory unavailable for other uses (like rendering...
Hi Rick, I recently had a Denali project that rendered about 1600 Lidar-derived DEMs and (understandably) had memory issues. After many days of testing and a ...
Ah, Gorgeous. Render time 10:08. Nice. Now for a little gradient, then some imagery.. yummy. thanks again Chris. Does the phong shading option typically...
... Ok, looks like there was a bug with the negation portion of the code in final renders (but it worked in Action Now) under some circumstances. Gary has...
... code in final renders ... fixed it. We'll try to ... Thank you, I thought that might be the case. We've completed our rendering tasks for this project,...
I'm experimenting with Scene Express and outputting VRML. The VRML landscape model seems ok, but all the 3DO's and x-boards are showing up as black. (The...
... I honestly can't tell you, because nobody I know has used VRML in a long time. We used to write VRML that everyone could read relatively well. Try one of...
I can support Chris here. I'm using VRML as 3D-format to bring in 3D models from various applications (also VNS-SX) into our in house developed viewer and so...
Thanks for that sugestion Chris. Octago showed all the country club tree textures properly, but wasn't showing the snack shack until I turned on the headlight....
Chris and Michael Thanks for the advice and offer of help, but I think the problem has solved by the use of Cortona instead of Octaga. I initially avoided this...
Has anyone else come across this problem? When I add a material on an ecosystem's Material tab, I lose all the foliage in that ecosystem. Is this the way it is...
Hi Karl, Each Ecosystem Material has its own Ecotypes. If you have an existing Material with populated Ecotypes, adding a new Material to the Material Gradient...
Hi Scott: I understand how it works now, but don't understand the purpose of that setup, and how it gets rendered. If I create 2 (or more) different materials,...
... Rules-of-Nature control placement of the Ecosystem. A Material Gradient Driver Texture controls the placement of Materials within the Ecosystem. At render...
Just so I understand...there are NOT separate Rules of Nature for each Material in the ecosystem, but each Material can be placed on different parts of the...
... Correct and correct, Karl. You can use any Texture Element, but Dynamic Parameter is the one I use most for the Material Gradient Driver in Ecosystems. ......
Hi, I have not been able to get my 3D veg models to cast shadows onto other foliage or the ground. It sees that there are shadows on the objects themselves....
... Shadows are complex because they are so expensive to compute. You need a vector-bounded shadow effect set to receive (and usually cast) shadows in order to...
... It may be a silly question (I'm full of them), but do you have a Shadow Component enabled to Cast and Receive shadows? Is the foliage placed by 3D Object,...
I do have a shadow component. I also tried one of the high res components from the gallery. I used a generic light source as well as the "blue ridge light"...
... As Chris mentioned, Shadows are an interplay of several Components. It's very unlikely it's your Light. All the ones in the Gallery have Cast Shadows ...
Is there a eco system out there that contains plants for a tropical regions? Warmest regards, Jerry Jerry Lemons, ASGCA Associate President Golf Links, Inc....
You mean, like an Ecosystem for temperate regions? ;) The tropics include a wide range of environments, from desert to rainforest. I assume you mean tropical...
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Mar 22, 2009 9:26 pm
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Hi All, I'm just amazed about vns3, but some question still, 1.) in vns2 it was possible to see via statuslog how much memory each component-tree needs for...
... Not really. Components don't rasterize anymore, so they don't each have an individual memory usage. Instead, all polygons connected to all types of...
... the ... If you make the object the active object, and select move mode from the main top toolbar, you should still be able to drag them around with the...