... Hi Chris I loaded the Mount Hood demo - no problems there, realtime texture is fine. For the record the graphics card is an ATI Radeon HD 3870X2. Given...
Congratulations to Jon Rothwell. He has been selected as the May Artist of the Month. His visualization of butterfly habitat is an exciting new use for VNS 3. ...
Nice work Jon. I note that you have placed VNS vegetation into the project, which certainly makes a dull air photo come to life in 3d, helped as well by the...
I have a vector file containing the outline of the area that I wish to render (non-rectangular). How can I use this vector to control rendering so that...
Try 2 Ground Components. Attach the vector to the Ground you want to render. Assign a lower Priority to the second unbounded Ground Component and enable 'Make...
Thank you to all for you comments - it's much appreciated :) Mindy - I shall be placing an order imminently! Thank you for your incredibly generous offer - I...
Your work is gorgeous and it is always exciting to see how our customers are using the software! Mindy P.S. Anyone have any images they want to submit for...
For interest sake, I've tried rendering playing with the number of Tiles and rows/columns. I was suprised with what a HUGE difference it made. I was under...
... Normally tiling is a good thing, to reduce memory requirements. However, if you have irregularly-spaced data like contour lines, and you do not have enough...
... Probably most likely, I'm using contour line data of a coast that I've clipped to have a smaller area to work with. I'll keep that in mind for future....
... Well, VNS likes DEM tiles that aren't too big. We normally suggest 300x300 -- bigger DEM tiles eat more memory for no real benefit. The gridder also uses...
Hello, I have some 3D objects with simple diffuse surfaces (dark gray color, using a light gray made no difference though full white begins to show slight...
... I forgot to mention that I also added a spotlight next to the building and pointed it at the wall to test the surfaces reaction to lighting, that is...
I just did another interesting test. Parallel light set to include only the model Intensity of light is 1000 Wall color is white Diffuse is 100% The light is...
Given what you've told us, I cannot reproduce your problem. The models I tested respond as expected to single and multiple lights of varying intensity in VNS...
Thanks for looking into this. I have uploaded the model in a ZIP file to the MCBROOME directory in Files if you would like to test it. I am also using version...
So the Sun facing side of the building look fine it is just trying to fill in the shadow side that is not working out for me so far. See Sunny_Side.jpg in the...
I just started with your 3DS model, but so far it seems ok. As to your shaded issue, I usually give my 3DO Materials a little Luminosity to bring out the color...
Tim, I just loaded up your model and found that most of the wall polygons are doubled up... that is two polys occupying the same location but with different...
Thanks, yea I saw that some were doubled but did not really dig into it. It is a CAD model translated with Max, I will finalize a couple other items and try to...
The fix was simple but quite unexpected. All I needed to do was set the falloff on my fill lights to 0. Even a falloff of 0.1 would leave the shadow side of...
... I'm not seeing a picture on that page. Is anyone else? -- Chris 'Xenon' Hanson | Xenon @ 3D Nature | http://www.3DNature.com/ Golf Course Design Software:...
... Hmmm - my first suggestion would be related to Fractal Depth Maps, but you have tried that. It's definitely not an overscan issue. By the way - vertical...