I'd uploaded two Files in the folder: _poppingTrees as wmv, which show that behavior I'd described. @adam: the densitiy is always constant neither animated, ...
34024
Adam Hauldren
nlightuk
May 15, 2009 10:40 am
... OK - that excludes that as an option. Thanks. ... The "popping" of trees at the edges of the frame is caused by insufficient horizontal overscan. The...
34025
gmrolf
May 15, 2009 11:40 am
... OK ... sad.....waiting for further ideas... ... adobe said it is not certified for XP64 (just not tested enough) I'd run the cs3 without any...
34026
Ryan Dey
webin
May 15, 2009 3:53 pm
... To me, it CLEARLY looks like you have overlapping DEMS under the vegetation. If we load in a DEM covering the entire project area, then reimport the elev...
34027
gmrolf
May 15, 2009 8:27 pm
an interesting solution - but didn't hit in my case. it's only the tiled one dem - no doublettes either the untiled one. regards rolf...
34028
Gavin D-Selby
lightviz
May 15, 2009 8:54 pm
G'day to all :) I'm experimenting with exporting fairly complex models from Scene Express to VTP, and am impressed with the results. However I noticed in...
34029
Chris 'Xenon'...
xenonofarcticus
May 15, 2009 10:59 pm
... You should probably ask on the VTP YahooGroup. I can't recall right now if VTP offers more than one light source. VTP files are just text (like NVW files)...
34030
Gavin Donaldson-Selby
lightviz
May 16, 2009 11:53 pm
... You should probably ask on the VTP YahooGroup. I can't recall right now if VTP offers more than one light source. VTP files are just text (like NVW files)...
34031
Jerry Lemons
jerrylemons1
May 19, 2009 6:13 pm
Has anyone figured out a good way to do a tunnel through a dem of terrain? I have a small mountain that needs a path through it and haven't found a clever way...
34032
gabler.mieck@...
gmrolf
May 19, 2009 7:32 pm
Hi jerry, depending in what you wanna do with it.... should it be just viewable in the Mountain or do you wish to drive through? First would be madeable...
34033
Adam Hauldren
nlightuk
May 19, 2009 8:49 pm
... Jerry, Rolf has described the most simple solution, although this will work best for still images. In animation, the illusion of depth in the tunnel is...
34034
Jerry Lemons
jerrylemons1
May 20, 2009 11:20 am
Thanks, it sounds like we need a horizontal terraflector on our wish list.... I am going to try and create a 3d object in cad.... Warmest regards, Jerry Jerry...
34035
Jerry Lemons
jerrylemons1
May 20, 2009 2:22 pm
Is there a way that I a missing to turn off the 3d objects and plants in this stream? I thought it should have been in foliage >understory or overstory. When I...
34036
Rolf Gabler-Mieck
gmrolf
May 20, 2009 3:16 pm
have a look into your beach materials from the lake/stream regards rolf Is there a way that I a missing to turn off the 3d objects and plants in this stream? I...
34037
Jerry Lemons
jerrylemons1
May 20, 2009 3:27 pm
I did and they are all disabled. Any other ideas? Warmest regards, Jerry Jerry Lemons, ASGCA Associate President Golf Links, Inc. 325 Hurst Drive Old...
34038
mapgirlie
May 20, 2009 7:09 pm
Hi. I've looked thru the posts but haven't found the answer to this simple problem. Sometimes its hard to come upon the right key words. Anyways, i just want...
34039
Kris Briede
keb_design
May 20, 2009 9:25 pm
Walls? With roof enabled? Concrete material applied to the walls and roof? Would this work for you? Kind regards. Kris _____ From: wcsml@yahoogroups.com...
34040
Adam Hauldren
nlightuk
May 20, 2009 10:46 pm
... And you will always get this result if using an area terraffector. VNS and WCS are heightfield terrain modelers - this means that the terrain model can not...
34041
Adam Hauldren
nlightuk
May 20, 2009 10:56 pm
... Jerry, I'm not sure what you mean by a "horizontal terraflector", but it would not work for tunnel-creation anyway, for reasons I explained in an earlier...
34042
Adam Hauldren
nlightuk
May 20, 2009 11:00 pm
... Sorry - didn't see Rolf's reply or this post Before sending my last reply. The above sounds unlikely if they are still rendering. Have you tried disabling...
34043
Adam Hauldren
nlightuk
May 20, 2009 11:03 pm
... I just took another look at those components, and thought I ought to point out that there are 3 overstory materials, each containing different proportions...
34044
Adam Hauldren
nlightuk
May 20, 2009 11:18 pm
... The 3D Objects in those components are part of the Beach Overstory, if I remember correctly. 3D Object materials are edited through the 3D materials...
34045
mapgirlie
May 21, 2009 12:43 am
thanks! for the responses, i'll give it a try. i was hoping for a nice simple fix :) Thanks again....
34046
Adam Hauldren
nlightuk
May 21, 2009 3:22 am
... Well since the building pads are already present as vectors in your project (otherwise you wouldn't be able to apply an atfx to them!), the walls solution...
34047
Jerry Lemons
jerrylemons1
May 21, 2009 2:30 pm
I am ended up reloading and could easily turn off foliage and 3d items. New Question: I have a flag that is in front of trees but is being covered up (or ...
34048
Jerry Lemons
jerrylemons1
May 21, 2009 7:07 pm
I have an ecosystem that somehow is allowing tree& shrub images to show up in other ecosystems whose priority is higher. It shows itself in renders not in...
34049
Jerry Lemons
jerrylemons1
May 21, 2009 7:53 pm
Here is an image showing the described bleed. http://jlemons.powweb.com/vnscompare.htm Warmest regards, Jerry Jerry Lemons, ASGCA Associate...
34050
Scott Cherba
rscottcherba
May 21, 2009 9:17 pm
Given the limited information, my guess is that your Rules-of-Nature are allowing an Ecosystem to render from somewhere down the render priority list. If...
34051
Jerry Lemons
jerrylemons1
May 21, 2009 9:55 pm
Figure out it was the "z" for overhead rendering in Misc. Unchecked and it removed the problem. ;) Warmest regards, Jerry Jerry Lemons, ASGCA Associate ...
34052
Adam Hauldren
nlightuk
May 21, 2009 10:55 pm
... Reloading what, exactly? If you are referring to the boulder/foliage issue you enquired about yesterday, I can see no reason as to why reloading anything...