I'm making short animations that require a lot of camera movement. I've noticed that if I ask the camera to move too quickly some of the necessary frames are...
7609
Hans van der Maarel
hans@...
Oct 31, 2000 7:53 am
Hi Ken, ... We're using a Compaq Presario 1200. Nice machine, AMD K6-450 if I'm not mistaken. Only change we made is extra memory. It came with 32 Mb, and you...
7610
Jamie
Meta@...
Oct 31, 2000 7:57 am
... What do you mean by "vectors only"? Are you rendering vectors and some of them disappear? Do you mean vector-controlled area components? ... Go ahead and...
7611
Jamie
Meta@...
Oct 31, 2000 7:59 am
... WCS 5 is best with a minimum of 1024 x 768. A lot of laptops offer that these days, however OpenGL speed may not be that great on most laptops. Best...
7612
Eric Hillmuth
ehillmuth@...
Oct 31, 2000 3:39 pm
... I'm trying to render a vector draped on top of imagery to show a route. When I render most of the frames look good but a few end up with only the route...
7613
James A. Zack
xsp@...
Oct 31, 2000 4:00 pm
Just to verify that the problem isn't related to FDmaps, you might try moving the slider to the frame where the terrain (partially) fails to render and change...
7614
Jamie
Meta@...
Oct 31, 2000 4:02 pm
... What do you mean by "imagery" in this context and how is the imagery produced? ... Since we're not able to look over your shoulder, you'll need to explain...
7615
Mark Antonik
Mark@...
Oct 31, 2000 4:13 pm
Hello, This is a follow up that has been corrected addressing the problems with the G400 card and WCS. 24 bit color is not supported with dual monitors...
7616
Eric Hillmuth
ehillmuth@...
Oct 31, 2000 4:57 pm
OK; I've posted two files to the egroups site: http://www.egroups.com/files/wcsml/ Eh_good.jpg is what I'm after and what most of the frames look like. I'm...
7617
Jamie
Meta@...
Oct 31, 2000 5:11 pm
Nice work, Eric. For a frame where the terrain disappears, is the Camera close to the ground? Could it be going below the ground? Does that frame show up in...
7618
Michael@BTW
mp@...
Oct 31, 2000 5:41 pm
The problem is that the OpenGL rendering is messed up with Matrox's OpenGL drivers (you get the 'low' point of terrain as defined by color shading in the...
7619
Eric Hillmuth
ehillmuth@...
Oct 31, 2000 5:43 pm
Hmm, The camera is a ways up and it looks fine in the OpenGL view I just loose the imagery in both the preview and final render for that frame range....
7620
Mark Antonik
Mark@...
Oct 31, 2000 6:14 pm
Has 3DN commented on this problem? Have they talked to Matrox? ... OpenGL ... shading in ... in the ... look (the ... with ... problem ... no problem ... to me...
7621
Frank P. Weed II
frank2@...
Oct 31, 2000 6:27 pm
... Chris is the one who should answer this, and he's unavailable for a few days. -- Frank P. Weed II - Frank2@... If you don't like your world,...
7622
guald@...
Oct 31, 2000 7:55 pm
... WCS supports 32 bit, but old Win2000 drivers weren't OpenGL-WCS corrected. The last driver should be compatible with 32 bit OpenGL and WCS.... If you had...
7623
Mark Antonik
Mark@...
Oct 31, 2000 8:17 pm
I have downloaded the latest drivers with no success. I just bought this card 3 weeks ago with a system with recommendations from here for dual monitors. Oh...
7624
Mike Swinford
uplate@...
Oct 31, 2000 8:25 pm
... From: Mark Antonik [mailto:Mark@...] Sent: Tuesday, October 31, 2000 2:16 PM To: wcsml@egroups.com Subject: [WCS] Re: Matrox G-400...Corrected...
7625
Shikota Sanchez
blank_360@...
Oct 31, 2000 8:36 pm
I am trying to do a panoiramic scene, and all I end up with is a long .bmp that isn't anything special. I am using the tutorial from Scott Cherbas page, but no...
7626
Rainer Ressl
rainer@...
Oct 31, 2000 8:41 pm
Hi everybody, for a fire animation (fire burnings in forests) I would need ready-to-use 2- or three- dimensional fire objects to place as animations in WCS. ...
7627
Mark Antonik
Mark@...
Oct 31, 2000 8:50 pm
Mike, Were you using dual monitors and W2000? Mark ... have seen ... both a ... replaced, but...
7628
David Edwards
david_b_edwards@...
Oct 31, 2000 9:29 pm
I need an animated aerial view of my animated camera's path. Is it possible to have the 3d cameras render in an animation? This would be easier then bringing...
7629
David Edwards
david_b_edwards@...
Oct 31, 2000 9:43 pm
Since writing this, I came up with 2 ideas. 1. Make a targeted overhead camera. Set the target of the camera to my animated camera. In post, add a crosshair to...
7630
Mike Swinford
uplate@...
Oct 31, 2000 10:34 pm
Mike, Were you using dual monitors and W2000?> Yes. Mike...
7631
Mike Swinford
uplate@...
Oct 31, 2000 10:39 pm
Mark- also note that I had no experience with what a "good OGL" card looked like. I know the card performed well in combustion, VIZ, Photoshop, and Max using ...
7632
Mike Swinford
uplate@...
Oct 31, 2000 10:44 pm
... From: Rainer Ressl [mailto:rainer@...] Hi everybody, for a fire animation (fire burnings in forests) I would need ready-to-use 2- or three-...
7633
Jamie
Meta@...
Oct 31, 2000 11:00 pm
That long image _is_ the 360 degree panorama. You can make it interactive on your computer and over the internet with either of these: PhotoVista ...
7634
Jamie
Meta@...
Oct 31, 2000 11:18 pm
... An "Overhead" camera type can't be targeted, but you can use a "Targeted" camera type, raise its elevation and put its target on the terrain. ... Yes, you...
7635
Mark Antonik
Mark@...
Oct 31, 2000 11:23 pm
Mike, Was this in 32 bit settings? Do you know the driver used? Thanks, Mark ... looked like. ... Max using ... OGL I had ... lights, wave ... find ... chips...
7636
Mike Swinford
uplate@...
Oct 31, 2000 11:31 pm
Sorry, do not remember the color depth nor the driver version. It was the latest beta a few months ago though :) Mike ... From: Mark Antonik...
7637
Sam J. Bowling
sbowling@...
Nov 1, 2000 12:35 am
It looks like your camera is going under the ground. try raising the elevation. ... http://www.egroups.com/files/wcsml/ ... using four meter ... the course of...