Search the web
Sign In
New User? Sign Up
webots-users · Webots Users
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 1101 - 1130 of 3403   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
1101
Dear Hannes, Webots uses OpenGL to render the camera images. The function used is gluPerspective with the following parameters: aspect =...
Olivier Michel
oliviermichelus
Offline Send Email
Dec 1, 2005
10:35 am
1102
Hello everybody, I have a question regarding self collision detection (for humanoid robots). As far as I know there isn't one within Webots. Has anybody...
helmut_hauser
Offline Send Email
Dec 2, 2005
1:41 pm
1103
Dear Olivier, thats it! I've implemented this and it works FINE! Thanks a lot! yours, Hannes ... is ... *180/pi,aspect,Camera.near,Camera.far); ... ...
hanneswinkelmann
hanneswinkel...
Offline Send Email
Dec 2, 2005
5:30 pm
1104
hi helmut, note that you need to implement the int webots_physics_collide(dGeomID g1,dGeomID g2) () function. collision detection is not done in the step...
Jonas Buchli
jonas@...
Send Email
Dec 4, 2005
6:03 pm
1105
Both are beautiful, but somtimes they don't mix well. I have a Custom Robot with several children. (some are servos) One child of the Custom Robot is a...
mjf462001
Offline Send Email
Dec 6, 2005
3:22 am
1106
... Indeed, the enumeration systems looking for servos stops at any non-solid node. Therefore, for your servos to be seen, change the Transform into a Solid. ...
Sergei Poskriakov jr
garfae
Offline Send Email
Dec 6, 2005
7:23 am
1107
... Sergei is perfectly right, but let me explain the philosophy behind this and why you may not want to simply turn your Transform into Solid. In order to...
Olivier Michel
oliviermichelus
Offline Send Email
Dec 6, 2005
7:44 am
1108
Thank you guys, but the controller won't recognise the servos (5,6,7) I have under the solid node. Does the solid node have to actually contain a solid? The...
mjf462001
Offline Send Email
Dec 6, 2005
3:52 pm
1109
I found the problem in my program ... that ... the ... Solid. ... should ... strangely ... robot...
mjf462001
Offline Send Email
Dec 6, 2005
3:56 pm
1110
Hello, hello Am I correct in assuming that Webots uses the little endian convention? Thank You much Matthew...
mjf462001
Offline Send Email
Dec 8, 2005
4:03 pm
1111
... Webots uses network order (i.e., big endian) for communication by pipe between the simulator and the controllers. However, this shouldn't affect Webots...
Olivier Michel
oliviermichelus
Offline Send Email
Dec 9, 2005
7:20 am
1112
I have installed Webots in my system trying to make new C projects using bloodshed DevC++ 4.9 but there was a problem stating D:\Jai...
ankanadh
Offline Send Email
Dec 10, 2005
5:14 pm
1113
Greetings, What type of floor are you using for physics simulations? Solid? Transform? With or without bounding boxes? Does it need to have thickness? When I...
mjf462001
Offline Send Email
Dec 13, 2005
4:17 pm
1114
... Indeed. Anything you want collision detection to work on must have a proper bounding box defined. (Including the robot itself.) This includes the floor and...
Sergei Poskriakov jr
garfae
Offline Send Email
Dec 13, 2005
4:46 pm
1115
... through ... a ... includes ... etc. ... Sergei, Do you imply that collision detection does not rely on the physics node bieng "turned on", or is the floor...
mjf462001
Offline Send Email
Dec 13, 2005
5:48 pm
1116
I mean that the effect of turning physics on is momentum, friction, gravity, etc. The effect of collision detection is to stop thing from going through each...
Sergei Poskriakov jr
garfae
Offline Send Email
Dec 13, 2005
7:16 pm
1117
Hi, To add my contribution, I would say that generally you need a Physics node for physics simulation (inertia, mass distribution, forces, etc.) and you need...
Olivier Michel
oliviermichelus
Offline Send Email
Dec 14, 2005
7:37 am
1118
Dear readers, Currently I am employed by the University of Helsinki's Laboratory of Computational Engineering and we recently bought a Webots licence. We faced...
Harm Aarts
harmaarts
Offline Send Email
Dec 16, 2005
9:19 am
1119
Does anyone have an idea of how to go about simulating something hanging from straps in webots? More specifically, simulating Hoap2 hanging from straps with...
gabriel maganis
gabmaganis
Offline Send Email
Dec 22, 2005
8:44 pm
1120
Hi, We just release a new version of Webots. Please note that this version is slightly not backwards compatible with previous version (for some rare cases)....
Olivier Michel
oliviermichelus
Offline Send Email
Dec 23, 2005
11:00 am
1121
Greetings, With regards to the new linear servos: am I able to specify the axis and direction of translation? (x,y,z) It seems the rotational servos can be...
mjf462001
Offline Send Email
Dec 28, 2005
2:37 am
1122
Hello Matthew, ... Yes, you can specify both using the "translation" and "rotation" fields of the servo. The initial value of the "translation" field allows...
Yvan Bourquin
yvanix
Offline Send Email
Dec 28, 2005
3:00 pm
1123
... axis ... fields ... the ... that ... desired ... positive ... by ... the ... servo's ... 1 in ... this ... does ... If the ... of ... Thank you Sir. It is...
mjf462001
Offline Send Email
Dec 28, 2005
7:22 pm
1124
Hello, I have now acquired an AIBO and I was trying to work with AIBO using webots. In the manual it says that in the directory transfer there should be the ...
cristina Santos
cristina@...
Send Email
Jan 4, 2006
2:29 pm
1125
Seems I get tired by the time I have expanded my sceen tree to get to that last servo or transform 20 layers deep! Is there an easier way to expand the whole...
mjf462001
Offline Send Email
Jan 5, 2006
12:45 am
1126
Hi Cristina, Yes, you should download and install the webots-openr package which is available for download at our linux download page: ...
Olivier Michel
oliviermichelus
Offline Send Email
Jan 5, 2006
9:24 am
1127
... Unfortunatelly, there is no easier way to do it. Expanding the whole scene tree would also be confusing as it would show up so many things at the same...
Olivier Michel
oliviermichelus
Offline Send Email
Jan 5, 2006
2:20 pm
1128
i have started to edit directly (with a text editor) the *.wbt files in some cases for this reason (you can also do "query/replace" and all this things like...
Jonas Buchli
jonas@...
Send Email
Jan 5, 2006
5:35 pm
1129
... whole ... things at ... item ... field) ... would ... I like our idea. I do think it would be helpful to have a way of getting deep into the tree quickly....
mjf462001
Offline Send Email
Jan 5, 2006
7:38 pm
1130
Hello all, I think the most problematic feature is actually not to expand the tree once or twice. The problem is that when you are designing something using...
Yvan Bourquin
yvanix
Offline Send Email
Jan 5, 2006
8:44 pm
Messages 1101 - 1130 of 3403   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help