Hello everybody, I have a question regarding self collision detection (for humanoid robots). As far as I know there isn't one within Webots. Has anybody...
Dear Olivier, thats it! I've implemented this and it works FINE! Thanks a lot! yours, Hannes ... is ... *180/pi,aspect,Camera.near,Camera.far); ... ...
hi helmut, note that you need to implement the int webots_physics_collide(dGeomID g1,dGeomID g2) () function. collision detection is not done in the step...
Jonas Buchli
jonas@...
Dec 4, 2005 6:03 pm
1105
Both are beautiful, but somtimes they don't mix well. I have a Custom Robot with several children. (some are servos) One child of the Custom Robot is a...
... Indeed, the enumeration systems looking for servos stops at any non-solid node. Therefore, for your servos to be seen, change the Transform into a Solid. ...
... Sergei is perfectly right, but let me explain the philosophy behind this and why you may not want to simply turn your Transform into Solid. In order to...
Thank you guys, but the controller won't recognise the servos (5,6,7) I have under the solid node. Does the solid node have to actually contain a solid? The...
... Webots uses network order (i.e., big endian) for communication by pipe between the simulator and the controllers. However, this shouldn't affect Webots...
Greetings, What type of floor are you using for physics simulations? Solid? Transform? With or without bounding boxes? Does it need to have thickness? When I...
... Indeed. Anything you want collision detection to work on must have a proper bounding box defined. (Including the robot itself.) This includes the floor and...
... through ... a ... includes ... etc. ... Sergei, Do you imply that collision detection does not rely on the physics node bieng "turned on", or is the floor...
I mean that the effect of turning physics on is momentum, friction, gravity, etc. The effect of collision detection is to stop thing from going through each...
Hi, To add my contribution, I would say that generally you need a Physics node for physics simulation (inertia, mass distribution, forces, etc.) and you need...
Dear readers, Currently I am employed by the University of Helsinki's Laboratory of Computational Engineering and we recently bought a Webots licence. We faced...
Does anyone have an idea of how to go about simulating something hanging from straps in webots? More specifically, simulating Hoap2 hanging from straps with...
Hi, We just release a new version of Webots. Please note that this version is slightly not backwards compatible with previous version (for some rare cases)....
Greetings, With regards to the new linear servos: am I able to specify the axis and direction of translation? (x,y,z) It seems the rotational servos can be...
Hello Matthew, ... Yes, you can specify both using the "translation" and "rotation" fields of the servo. The initial value of the "translation" field allows...
... axis ... fields ... the ... that ... desired ... positive ... by ... the ... servo's ... 1 in ... this ... does ... If the ... of ... Thank you Sir. It is...
Hello, I have now acquired an AIBO and I was trying to work with AIBO using webots. In the manual it says that in the directory transfer there should be the ...
cristina Santos
cristina@...
Jan 4, 2006 2:29 pm
1125
Seems I get tired by the time I have expanded my sceen tree to get to that last servo or transform 20 layers deep! Is there an easier way to expand the whole...
... Unfortunatelly, there is no easier way to do it. Expanding the whole scene tree would also be confusing as it would show up so many things at the same...
i have started to edit directly (with a text editor) the *.wbt files in some cases for this reason (you can also do "query/replace" and all this things like...
Jonas Buchli
jonas@...
Jan 5, 2006 5:35 pm
1129
... whole ... things at ... item ... field) ... would ... I like our idea. I do think it would be helpful to have a way of getting deep into the tree quickly....
Hello all, I think the most problematic feature is actually not to expand the tree once or twice. The problem is that when you are designing something using...