... This is possible by implementing a physics shared library that will get a pointer to the contact joint and change its parameter to implement directional...
Hi, Did you try to follow the kiki tutorial strictly ? If so, I would recommand that you compare your world file (it is a text file) with the following ones: ...
... Hi, could you send me a registration file? Thanks ________________________________________________________________________ Cerchi un laboratorio...
Thx you Olivier, I'm investigating the ODE library to solve my problems with the wheels. With respect to the ball, what I was asking was, the ball doesn't seem...
Hugo, Your assumptions seems to be correct. About that ball, you should try to play with the Physics.bounce and bounceVelocity parameters to stop the ball...
Olivier, Fast response, thx you. The thing is that I am trying to simulate a soccer game with omni directional robots. I see the robots pushing the ball, and...
Hi, Unfortunately the Mac OS X timing problem is still here. I hope the best. Regards, Shooby...
Szabolcs Ban
szabolcs.ban@...
Feb 2, 2005 9:51 pm
717
Hiya, I'm running webots_4.0.27-1_i386.deb on my debian linux PC. I've written a robot controller and a supervisor to run multiple experiments for me....
... Every five seconds. ... Yes. This is useful to keep the Webots machine list up to date (and allows other users to wait no longer than 5 seconds to run...
... Check maybe your firewall settings, it is possible that it blocks all outgoing comms when your machine is idle and/or locked for a while? Good luck, -Sp --...
New Droid Foundry C/1.10 Cardiff School of Engineering Cardiff University Queen's Buildings 5 The Parade PO Box 925 Cardiff CF24 0YF Tel: +44 (0)29 20870500 ...
Hi there Olivier, My question is, when you create a body as a geom, do you specify ODE surface contact joint fdir1? Or you just leave it for the ODE to...
Hi, I've looked at your advice and I've looked at ODE documentation and wanted to change the Webots/physics/sample a little in order to handle the ball and ...
Okay, here's a weird one. We've got a real robot (oooh) with an accelerometer on it. As there's no accelerometer node in webots (is there?) I thought I'd be...
Since no-one else is listening ;) New Droid Foundry C/1.10 Cardiff School of Engineering Cardiff University Queen's Buildings 5 The Parade PO Box 925 Cardiff...
Hello! Is there any way that the supervisor can control the speed of the simulation? That is, make it run fast or at normal speed, or pause it from within the ...
Dear all, As I know from Webots reference, if one set Display field of Camera node to False, then its pop up window is not shown subsequently. I test it but it...
mehdi
mahdi.asadpour@...
Feb 21, 2005 9:16 am
728
... It's once. However, this is the first time someone reports such a problem (we have several tens of users using the license server). We could change Webots...
Welcome back from your holidays Olivier! ... I'll try. I'm still not having much luck. I was never convinced that the problem lay with anything to do with...
... Okay, I have just tried an experiment, and while running my Webots program I just unplugged the ethernet cable at the wall. Webots stopped running, but ...
hello, ... i'm using webots on suse 9.2 and everything seems working fine - so maybe it is not an xorg issue but more specific to your setup...(graphics...
Jonas Buchli
jonas@...
Feb 25, 2005 10:57 am
734
Thank you, It was very helpful. Regarding to the 1st issue, just for the record you're using a NVIDIA card or an ATI card? I've got a ATI card, and so does my...
... No, this feature is not supported by all graphics cards / OpenGL drivers. It is known to work fine with nVidia graphics cards / drivers, but if you a...
Thanks for answering :) ... Pity. I trust that you can see why it might be useful. In my case it's the export image that makes me want it. At the moment...
Hi, I am still struggeling to get geometrical correct range images out of the Webots environment. After some readings and experiments, I can conclude as ...
Hi there, For the physics library, must I implement webots_physics_collide, do I have to think about all cases, like collision to the walls, collision to the ...