I've installed webots 5.0.1 in /usr/local/webots on a machine running Debian. I've specified the Files and paths to be some other directory /home/webots where...
Workin on a linux machine... I have Transform nodes that I imported from VRML. I am working with the hoap 2 humanoid model and used existing defined Appearance...
... I tryed to export my hoap2 node under linux and reimport it and it works fine... Could you send me your models (especially the Transform node you imported...
Hi This controller enables the robot to find a red ball in the world, and follow it. Best, - mehdi. //--------------- #include <stdio.h> #include <stdlib.h> ...
mehdi
mahdi.asadpour@...
Apr 12, 2005 7:33 am
795
For a C controller, I've found the open source image library, ILP98, useful. If you want to use all the features you have to build and use it in C++. However,...
Webots Newsletter [April 2005] o Cyberbotics at ICRA05 Cyberbotics will have a booth at the ICRA05 conference in Barcelona next week (from April 19 to April...
Hy List, my Name is Nico and I am Computer Science student majoring in mobile robotics. I am new to Webots. I am looking for a tool to do siumlations in the...
Nico Hochgeschwender
nico.hochgeschwender@...
Apr 21, 2005 9:27 am
798
Hello, I am using Webots-3.2.18. How can i remove "Khepera Interface" window (which shows sensor and K213 info) from khepera_k213.wbt. This is required for me...
Hi, Renaming the model of the robot to something different from "Khepera" should do it: DEF KHEPERA DifferentialWheels { ... name "khepera" * model "Khepera"*...
Does anyone out there have a complex Webots Khepera environment that they would be willing to make available? Something with lots of walls and objects. This...
Hi, Thanks for the answres but it did not work for me. My webots version is 3.2.18 and using it on windows. Am i missing sth? I changed the model and/or the...
Hi, This trick works for sure in Webots 4 & 5. We don't support any more Webots 3, but you should be able to upgrade to the latest version of Webots 3 without...
Hi there, Need help with Webots Physics. For the clarity of my questions, i send attached my world file, and my physics file. The purpose of my physics is to...
Hi, It seems I found the problem in your code. When you create the contact joint, it should not be attached to the robot body but to the wheel: dJointAttach(...
Thx Olivier, That might have been a problem... But the truth is that in the code: int webots_physics_collide( dGeomID g1, dGeomID g2 ) { dContact contact[ 10...
Hi, I did my world in program 5.0.1 Evaluate Version but in my university have license only to version 4.0.27. What I can do to not lose time? Thanks...
We're currently trying to install Webots 4 on a Linux machine which already has Webots 2 installed on it, for a legacy code recovery project. Our distro is Red...
Hi again Olivier, Well I've been trying to get the model as you advised, the thing is that when I do it that way, the wheel does not stay "glued" with the...
Hi, Normally you should be able to fix this by openning your world file with a text editor and by changing the header of the world file from: #VRML_SIM V5.0...
Hi, Did you add the Joint node in the Servo of the wheels ? This might be the reason why it doesn't remain glued. Can you send me (not to the list) your world...
... I think so. If not, I could recompile it for you. ... This is probably a library problem (which has to do with libstdc++, or glibc version) and is due to...
... Good news. This means that your OpenGL library is too old. Simply upgrading it should fix the problem. If you have a nVidia graphics card I would highly...
Hiya! I've built a robot arena in Webots 4 that's 2 by 2 (Personally, I'm using the units as metres). I was trying to quickly add a floor that the robots can...
Hi all, just to finish this thread..... Thanks Olivier! That fixed it fine, upgrading our ATI card driver has upgraded OpenGL, so Webots 4 is now running fine...
Oops wrong subject line.... That should have been "making floor to draw on" or something.. Sorry, debugging fans! Mark c/o Research Office School of...
Mark, What you are trying to do is as easy as changing the Coordinate points of the IndexedFaceSet. You should change this: DEF LINE_GROUND Solid { children [ ...