Hi, Thanks for the answres but it did not work for me. My webots version is 3.2.18 and using it on windows. Am i missing sth? I changed the model and/or the...
Hi, This trick works for sure in Webots 4 & 5. We don't support any more Webots 3, but you should be able to upgrade to the latest version of Webots 3 without...
Hi there, Need help with Webots Physics. For the clarity of my questions, i send attached my world file, and my physics file. The purpose of my physics is to...
Hi, It seems I found the problem in your code. When you create the contact joint, it should not be attached to the robot body but to the wheel: dJointAttach(...
Thx Olivier, That might have been a problem... But the truth is that in the code: int webots_physics_collide( dGeomID g1, dGeomID g2 ) { dContact contact[ 10...
Hi, I did my world in program 5.0.1 Evaluate Version but in my university have license only to version 4.0.27. What I can do to not lose time? Thanks...
We're currently trying to install Webots 4 on a Linux machine which already has Webots 2 installed on it, for a legacy code recovery project. Our distro is Red...
Hi again Olivier, Well I've been trying to get the model as you advised, the thing is that when I do it that way, the wheel does not stay "glued" with the...
Hi, Normally you should be able to fix this by openning your world file with a text editor and by changing the header of the world file from: #VRML_SIM V5.0...
Hi, Did you add the Joint node in the Servo of the wheels ? This might be the reason why it doesn't remain glued. Can you send me (not to the list) your world...
... I think so. If not, I could recompile it for you. ... This is probably a library problem (which has to do with libstdc++, or glibc version) and is due to...
... Good news. This means that your OpenGL library is too old. Simply upgrading it should fix the problem. If you have a nVidia graphics card I would highly...
Hiya! I've built a robot arena in Webots 4 that's 2 by 2 (Personally, I'm using the units as metres). I was trying to quickly add a floor that the robots can...
Hi all, just to finish this thread..... Thanks Olivier! That fixed it fine, upgrading our ATI card driver has upgraded OpenGL, so Webots 4 is now running fine...
Oops wrong subject line.... That should have been "making floor to draw on" or something.. Sorry, debugging fans! Mark c/o Research Office School of...
Mark, What you are trying to do is as easy as changing the Coordinate points of the IndexedFaceSet. You should change this: DEF LINE_GROUND Solid { children [ ...
Is there any limit or can we add a limit for distance measurable in K213 camera ? I need realistic measurements to compare performance of two different ...
Hiya, I posted some time back about a bug I had found in Webots 4. If two robots have bump sensors, and the robots collide such that their bump sensors touch,...
... There is a limit in Webots 3 which is set to 50 meters (far), the near limit is 0.01 meters if I remember well. With Webots 5, you can set these two...
Hi, The latest version of Webots (5.0.3) should fix this bug (1 value remaining). Moreovoer, it introduces force measurement (instead of boolean touch value),...
So I downloaded "The latest version of Webots (5.0.3)" to resolve the bumper-bug. Problem is it doesn't load at all... I'm using debian, and have installed...
Oh, and interestingly webots 5.01 quits with "[3] Mismatching license server port: 10024 and 89" which is a bit more helpful.... ..still not really helpful to...
I am using the evaluation version of 5.0.3 to test Webots suitability for my application. I plan to sign up for the 1 month free trial after I become more...
... Yes, I see no problem with this approach. It should work perfectly. ... This should not be useful. ... Files are fine and should even be pretty efficient...
... suitability ... read in ... put ... output ... too ... Thanks Olivier, I assumed that it would work, and am happy to see that it will. I expect that...
Hi Nir, ... Setting a return value of 1 is practically useless if you don't set the "basic simulation step" to 1 ms in the General Preferences. It will just ...