Hi everybody, I am working with the HOAP-2 model running my own physics. I noticed that everytime when I click on a node in my world tree webots starts the...
Hello, When I start the worlds hoap2_sumo.wbt and hoap2_walk.wbt the robot falls down (everytime). I am using right now webots 5.0.3. Is that fixed in 5.0.6 ??...
It seems that in webots 5.0.6 these worlds works fine i dont know why but they work. I have experienced the same problem with that version of webots but in...
hi does anyone know how the distance sensor works. is there any documentation on how it is modeled? in the simulation it is shown as a beam but maybe this is ...
Hi Stephen, The sensor model is described in the reference manual: http://cyberboticspc1.epfl.ch/cdrom/common/doc/webots/reference/section2.14.html Step1: Ray...
Hi, any body an explain why the touch sensors are extremely noisy. I have added 2 touch sensors to the Qrio robot with 0% of noise but the noise is extreme. ...
Hi all, I've been having some problems trying to set the Sonar type to "sonar". Has anyone else been experiencing this same problem? using webots 5.0.6 on Mac...
Hi again, I've problem settings every string field with scene tree. It does not save the change. Is this just me? Should hitting the return key suffice to make...
Hugo- You should be able to edit the text file that encodes the scene tree, at the very least. If you are making widespread changes I have found this to be the...
Hi Noah, I surely did that, but nevertheless if i need to make some small change, i would like to change that on the scene tree. Thank you for your advice, ...
Dear Anna, Thanks for reporting this problem. I could fix this bug. Please replace your C:\Program Files\Webots\include\devices\robot.h file by the one ...
Hi all, I've just created the Kiki robot by following the Webots User Guide to the end of section 3.3.3. I can't seem to figure out how to joint the wheels to...
Hi Vuong, If you're speaking about Kiki with physics, it is maybe because your wheels don't have joints. You must create a Joint in the joint field of the...
Hugo, I could reproduce this problem on Mac OS X only. This is a bug that will be fixed in Webots 5.0.7. In the meanwhile, I would recommand you to edit the...
Olivier, Thanks for the reply. I've been doing that, that way, so no harm done. ;) Just another thing, can i use custom made physic library already? Thank You,...
... Yes, it has been tested and works nicely on Mac OS X as well (see physics/sample/sample.c with worlds/flying_robot.wbt). I appreciate your feedback on it. ...
Hi webot gurus, I wonder if has anyone out there implemented a linear servo with custom library on webots? If so, could you share it? Thank you in advance, ...
Hi Yvan, Thank you for your reply. That's what I don't understand. I do have the two joints created, one for each wheel, with the translation equals to 0 0 0....
hi everyone i am wondering if anyone can explain how the robot controller works. for example when using "differential_wheels_set_speed" is it possible to set...
Hi Guys, I am really new to this software have been testing it for the past two days for a project I am undertaking at University, to model some multi-robot...
Hi Vuong, Your symptoms looks like either: -The Joints are not defined -The wheels are not children of the DiffentialWheels (Kiki) as they should be Can you...
Dear Adam, I have no experience with Borland C++ at all (as it is not officially supported for Webots). However, I am sure there are Webots users who managed...
Hi Yvan, You are absolutely correct. The wheel solid nodes were not children of the DifferentialWheels node. The robot is working now. Thanks for your help. ...
hi everyone i am wondering is there a way to detect another robot as opposed to objects within the arena. i am trying to perform straight line formation and so...
hello again i should have mentioned in my previous post about at least how i could distinguish a robot from an object. if an object is detected it is due to ...
... Sure. ... Yes that's it. And the value returned by the run() function is the number of milliseconds for the next simulation step to be performed before the...
I am a little new to webots and programming controllers, so please forgive me if this question is too bad. I programmed a controller for a modified khepera...
... There is virtually no limit. The only limits are your patience and the power of your computer. ... This is very reasonable. ... To my knowledge, up to 50....