Re: [wmlprogramming] Real mobile screen resolution VS. WURFL resolution
you cannot catch the whole screen, because the appearance of a scrollbar
(also foir events outside of your control) may disrupt the the
experience when you least expect it.
Luca
Roee A. wrote:
>
>
> Hey Luca.
> max_image_width/ hoght gives smaller resulotion.
> I am talking about the fact that when you are creating a cell with the
> WidthXHeight according to the WURFL it will be smaller on the mobile
> itself, means it won't catch the whole screen.
>
> --- On *Sun, 6/28/09, Luca Passani /<
passani@...>/* wrote:
>
>
> From: Luca Passani <
passani@...>
> Subject: Re: [wmlprogramming] Real mobile screen resolution VS.
> WURFL resolution
> To:
wmlprogramming@yahoogroups.com
> Date: Sunday, June 28, 2009, 8:57 PM
>
> roeea2 wrote:
> > Hello.
> >
> > I have an issue regarding resolution over the mobile.
> > When i am using the resolution coming out from WURFL it doesn't
> 100% fit to the real resolution of a mobile.
> > E.G: Nokia N95 should be 320X240 but when i am implementing a
> frame in that size, it looks much smaller in the mobile itself.
> > How can i deal with it so i will see a really full screen over
> my mobile?
> >
>
>
http://wurfl. sourceforge. net/help_ doc.php#display
> <
http://wurfl.sourceforge.net/help_doc.php#display>
>
> max_image_width/ hoght
>
> Luca
>
>
>
>
>