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  • Members: 765
  • Category: Graphics
  • Founded: Jul 15, 2001
  • Language: English
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Messages 3464 - 3493 of 3934   Oldest  |  < Older  |  Newer >  |  Newest
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3464 juliette
juliette_gri... Send Email
Aug 10, 2008
9:53 am
way to go Garth !! ... From: "Garth Thornton" <garthst@...> To: <xenodreamers@yahoogroups.com> Sent: Sunday, August 10, 2008 11:29 AM Subject: Re:...
3465 c2000@...
digital65 Send Email
Aug 10, 2008
11:52 am
Garth, you are incredible! I need a jaw-drop emoticon... I don't think there has ever been a piece of software with such dedicated support from its creator. ...
3466 ym_lh Send Email Aug 15, 2008
12:25 am
Hello Garth, My question is maybe stupid but I have looked for the answer in the XD documentation with no success... I would like to know if there is a way to...
3467 Garth Thornton
garthstnz Send Email
Aug 15, 2008
12:42 am
... There isn't a direct way to do it, because it's easy to use the Ambient Only lighting preset in either the 1.6 Transparent category or 1st category....
3468 spacefro9 Send Email Aug 18, 2008
11:39 am
Hello, I really want to get mathematically generated environments with abstract amazing shapes and colors and convert them into a map file for a Game program. ...
3469 pjespersen57 Send Email Aug 18, 2008
8:15 pm
HI! I just started using XD for mesh export and it does a great job but I would think you would want fairly low poly counts coupled with normal and image maps...
3470 spacefro9 Send Email Aug 18, 2008
9:17 pm
Nice, it may be possible to make a cube based fractal with lots of cubes in space and to import that into quake 3/ doom 3, here is a really good guide from the...
3471 spacefro9 Send Email Aug 18, 2008
9:34 pm
Also here is a picture of some maths imported iinto doom 3 i just found... i want to make it giant!! i think alot of 3d fractals would be very good as...
3472 Nick Stevens
runnymonkey Send Email
Aug 19, 2008
6:35 pm
I think you will find that this can be done outside of XD with the right tools... And the even better news is that the tools you need are free. This process is...
3473 pjespersen57 Send Email Aug 19, 2008
7:23 pm
Yup you can do that in Blender and other apps. There can be a problem though, if there is a certain point structure change from the low to the high, the model...
3474 Nick Stevens
runnymonkey Send Email
Aug 19, 2008
8:19 pm
OK, then here's another approach, for terrains. A terrain is generally basically a height field, so: 1. Export at the highest resolution you can handle. 2....
3475 Garth Thornton
garthstnz Send Email
Aug 19, 2008
10:49 pm
I have looked into normal maps, and most of it uses flat image formats, which can easily be created from a depth map. If there is sufficient demand in future I...
3476 James Dunn
denanjums Send Email
Aug 20, 2008
1:37 am
Microsoft purchased Caligari True Space and has made it free for download. That's the latest version. I worked with True Space several years ago and I think...
3477 pjespersen57 Send Email Aug 20, 2008
10:21 pm
Hello Garth, Very nice piece of software you have here. :) Great support too. ... Getting normals maps from the hires version before simplifying the mesh would...
3478 pjespersen57 Send Email Aug 20, 2008
10:29 pm
I haven't used True Space in a looooooong time but it always looked like it could do some nice renders. If they've removed the renderer for the free version...
3479 Garth Thornton
garthstnz Send Email
Aug 21, 2008
4:10 am
Hi Peter, ... I was actually thinking of the depth map from a standard render, then later realized that the six depth maps from a mesh render could be used for...
3480 James Dunn
denanjums Send Email
Aug 21, 2008
8:27 pm
I just looked at it and there are two built in renderers and an optional one. The built in render engines are called LightWorks and Virtual Light. Light Works...
3481 James Dunn
denanjums Send Email
Aug 21, 2008
8:37 pm
Ok, I don't know much about normal maps for game engines and I assume it would be better if XD produced one directly. I just looked at True Space 7.6 (Free for...
3482 Joy Stevenson
rittle777 Send Email
Aug 28, 2008
12:59 am
I was rendering an image and starting to apply coloring. I stopped the render to apply the coloring and the program froze. I tried to get out of the program,...
3483 Garth Thornton
garthstnz Send Email
Aug 28, 2008
1:34 am
Hi Joy, if the program had frozen completely you wouldn't have got that message, so only the lighting routine must have frozen. It may be one of the bugs that...
3484 spacefro9 Send Email Sep 3, 2008
2:10 pm
Wow thankyou everyone, this is quite some homework for me to do towards making fractal game environments. as far as i know the quake maps have very non...
3485 spacefro9 Send Email Sep 3, 2008
6:42 pm
trial ran fine many times, installed blender, ran ok all day, although this evening, XD opens ok, although file/open files options cause the file browser...
3486 spacefro9 Send Email Sep 3, 2008
6:58 pm
found solution, reinstalled fresh and also located xeno conig file in docs/xeno folder... it's an os thing:) ... although ... bar...
3487 Claus Krarup
stereo_cyclops Send Email
Sep 12, 2008
10:51 pm
When I am saving single images in PSD format, I can save them with layermask and background layer, but when I am saving animations it comes out without masks...
3488 Garth Thornton
garthstnz Send Email
Sep 12, 2008
11:08 pm
Hi Claus, ... It depends whether you are rendering with transparency or not. If not, just click the Background Mask button in the picture window after starting...
3489 Claus Krarup
stereo_cyclops Send Email
Sep 12, 2008
11:23 pm
... comes ... Hi Garth Thank's a lot. Now I can sleep tonight(it is very late here in Denmark Best regards Claus Krarup...
3490 Claus Krarup
stereo_cyclops Send Email
Sep 13, 2008
3:13 pm
Hi Garth _To the WIsh List:_ Is it possible to make batch processing tools in the PicTexture section? -- [Non-text portions of this message have been removed]...
3491 Garth Thornton
garthstnz Send Email
Sep 16, 2008
10:24 pm
Hi Claus, ... This is already in the wish list. There are two parts to it. The first is for the batch to create a pic texture if the xep file contains one. ...
3492 Claus Krarup
stereo_cyclops Send Email
Sep 17, 2008
8:08 am
Thank's Garth I'm looking forward to try it ... [Non-text portions of this message have been removed]...
3493 danielmt2001 Send Email Oct 22, 2008
6:11 pm
Hello, I have some xenodream image related galleries I wanted to share with the group. Please visit the 3D galleries section of my website. I hope you...
Messages 3464 - 3493 of 3934   Oldest  |  < Older  |  Newer >  |  Newest
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