Yes. We will take care of it in a future release.
Thanks,
Tripp
--- In ydn-flash@yahoogroups.com, "Josh Tynjala" <josh@...> wrote:
>
> That makes sense. Good find. I'm no longer with Yahoo! anymore, but
> I'm sure someone else on the Flash Platform team there can patch it up
> for you.
>
> Josh Tynjala
>
> On Tue, May 20, 2008 at 2:25 AM, oskarjoelson <oskarjoelson@...> wrote:
> >> Until then, you should be able to add
> >> this line before the return statement to fix it:
> >>
> >> animations.push(animation);
> >
> > That seems to do it!
> >
> > This leeds to another problem though. Since removeAnimation() modifies
> > the animations array by splicing it, looping over the same array in
> > the beginning of create() whilst removing items from it will in some
> > cases trigger an error. I recommend making a copy of the animations
> > array and looping over that instead, like this:
> >
> > var animationCount:int = animations.length;
> > var animationsCopy:Array = animations.concat( new Array() );
> > for(var i:int = 0; i < animationCount; i++) {
> > var oldAnimation:Animation = Animation(animationsCopy[i]);
> > //stop it at the current position
> > oldAnimation.pause();
> > removeAnimation(oldAnimation);
> > }
> >
> > A little clarification, the following:
> >
> > var animationsCopy:Array = new Array( animations );
> >
> > led to a Type Coercion error, so I used concat() instead.
> >
> > /Oskar
> >
> >
>