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Astra Animation, clearAllRunning not working   Message List  
Reply | Forward Message #987 of 2036 |
RE: [ydn-flash] Astra Animation, clearAllRunning not working


You're absolutely right. I don't know how I missed that. Good find. It
will be fixed in the next release. Until then, you should be able to add
this line before the return statement to fix it:

animations.push(animation);

Josh Tynjala
Yahoo!



Tue May 13, 2008 4:58 pm

joshtynjala
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Message #987 of 2036 |
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Hi! It seems that setting clearAllRunning to true when calling Animation.create() doesn't seem to effect anything. This is probably due to...
oskarjoelson
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May 13, 2008
1:07 pm

You're absolutely right. I don't know how I missed that. Good find. It will be fixed in the next release. Until then, you should be able to add this line...
Josh Tynjala
joshtynjala
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May 13, 2008
4:59 pm

... That seems to do it! This leeds to another problem though. Since removeAnimation() modifies the animations array by splicing it, looping over the same...
oskarjoelson
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May 20, 2008
4:07 pm

That makes sense. Good find. I'm no longer with Yahoo! anymore, but I'm sure someone else on the Flash Platform team there can patch it up for you. Josh...
Josh Tynjala
joshtynjala
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May 20, 2008
8:23 pm

Yes. We will take care of it in a future release. Thanks, Tripp...
tripp.bridges
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May 20, 2008
8:26 pm
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