I'm working on a project with a framerate lower than 20 and the
animation doesn't look much good. I've spent some time digging trough
the Animation.as file and i've seen that "timerUpdateHandler" uses
TimerEvents to control time-based animations.
With this in mind i've decided to try to make my animations better and
added "event.updateAfterEvent()" just at the end on this method.
Now, even with frame rate of 2 i'm getting much better animations. My
question is if there is any trouble on changing this behavior of the
animation class, such as memory leaks or crap garbage collection.