You should have no memory leak or garbage collection problems by using
event.updateAfterEvent().
Josh Tynjala
Yahoo!
--- In ydn-flash@yahoogroups.com, "erickwilder" <erickwilder@...> wrote:
>
> I'm working on a project with a framerate lower than 20 and the
> animation doesn't look much good. I've spent some time digging trough
> the Animation.as file and i've seen that "timerUpdateHandler" uses
> TimerEvents to control time-based animations.
> With this in mind i've decided to try to make my animations better and
> added "event.updateAfterEvent()" just at the end on this method.
> Now, even with frame rate of 2 i'm getting much better animations. My
> question is if there is any trouble on changing this behavior of the
> animation class, such as memory leaks or crap garbage collection.
>